GameMaker News
GameMaker Live Wallpaper Jam - Win Cash Prizes!
Create a Live Wallpaper using GameMaker showcasing some of the new interactive features. There are 20 chances to win a cash prize of $1,000 USD.
See MoreGameMaker Asset Bundles - Medieval Sound Effects
New Free Monthly Asset Bundle - Expand on our Hero's Trail tutorial with our new asset bundle. Featuring; new props, enemies, and environments. How To Access BundlesRead: How to claim and…
See MoreVersion 2024.2: Sequence Audio Effects, HTML5 Optimisation Control And More
GameMaker 2024.2 is here, bringing new features, a plethora of bug fixes and behind-the-scenes refactoring in various areas of the runtime. Audio FX Parameter Tracks The Sequence Editor now…
See MoreGuest Blogs
See allANTONBLAST: If We Didn't Succeed, We Would’ve Been On The Streets
Tony Grayson is the head, lead designer, and composer of Summitsphere, the indie studio behind Antonball Deluxe and the upcoming ANTONBLAST. We asked Tony about the game’s red-hot Kickstarter…
Peglin Developers: Switching from Unity to GameMaker
Dylan Gedig and May Gardens, known better in the indie space as Red Nexus Games (RNG), created the dangerously addictive pachinko roguelike Peglin, where you seek payback on a greedy dragon for…
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Coffee-Break Tutorial: Easy Typewriter Dialogue (GML)
Today's coffee-break tutorial covers a great effect that is useful in a wide variety of situations. Making a dialogue object that has lines of text that appear a letter at a time, just like it…
GameMaker Studio 2.3: New IDE Features
Now that the 2.3.0 Beta of GameMaker Studio 2 is available, you will be able to see there have been a number of significant changes and additions to the GameMaker Language, as well as a number of…
GameMaker Studio 2 Version 2.3.0 Release
Welcome to GameMaker Studio 2.3.0! This major new release introduces many significant improvements to the software, which you can find detailed further down this page: new resource types and…
GameMaker Studio 2.3: New GML Features
Now that the 2.3.0 Beta of GameMaker Studio 2 is available, you will be able to see there have been a number of significant changes and additions to the GameMaker Language, as well as a number of…
How I Use GameMaker To Make a Living For My Family
Below is a picture of me (the one on the left!). I am a game developer and go by the name Nerdook (twitter @nerdook). I live in Kuching Malaysia. You have probably never heard of me but my games…
GameMaker Studio 2 Customisation And Accessibility
In this article we're going to discuss some of the ways that you can customise GameMaker Studio 2 to suit your own particular needs and general workflow when creating your game projects. Most of…
Best Game: The Runners-Up
Having recently crowned our Best Game we wanted to look at all the amazing games that did not make our top 5. The quality of submissions was incredible and so many great games made with…
Coffee-Break Tutorial: Simple Lighting (DnD)
Today's coffee-break tutorial is going to be about adding some very simple lighting effects to your games using surfaces. By simple, we mean that these lights won't be able to cast shadows,…
Coffee-Break Tutorial: Simple Lighting (GML)
Today's coffee-break tutorial is going to be about adding some very simple lighting effects to your games using surfaces. By simple, we mean that these lights won't be able to cast shadows, but…
Education: Learning to Program
Space Bubbles is a complete educator resource for teaching students how to program in GameMaker Studio 2 using Drag and Drop. It is a practical programming scheme of work designed to…
Forager Wins GameMaker Best Game Award 2020
We’ve counted your votes, and we’re delighted to reveal that the winner of Best Game 2020 is Forager!Developed by indie development studio HopFrog, Forager is an open-world adventure and…
Precise Tile Collisions by Pixelated Pope
Hey GameMakers! Pixelated Pope here, and today I want to show you a method for building your game's collision using a blend of tile-based collisions and object-based, precise collisions for…
Making Games During The Lockdown
We are living in unprecedented times. The global coronavirus pandemic has meant that the majority of us have had to live in lockdown for the last few months. With millions of children off school…
Coffee-Break Tutorials: Setting Up And Using Gamepads (DnD)
In this weeks coffee-break tutorial we'll be taking a look at gamepads and how to set them up and use them in your games. For this, we'll be using the following base DnD™ project, which…
Coffee-Break Tutorials: Setting Up And Using Gamepads (GML)
In this weeks coffee-break tutorial we'll be taking a look at gamepads and how to set them up and use them in your games. For this, we'll be using the following base GML project, which…
GameMaker Award 2020 - Vote For Best Game
We were overwhelmed with the quality of submissions Best Game! Our judges just managed to bring it down to 5 finalists after discussion and review. Due to the volume of amazing entries, we will…
GameMaker Studio 2 Version 2.3.0 Open Beta!
GameMaker Studio 2 version 2.3.0 is now open to everyone!!Just head over to your downloads page to get access to the 2.3 installers. It comes as a separate install to the stable version of…
Coffee-Break Tutorials: Decal Effects (GML)
In today's coffee-break tutorial we're going to be looking at surfaces, in particular, how to use them to create decal effects in your games. Basically, we're going to be using a surface to…
Coffee-Break Tutorials: Decal Effects (DnD)
In today's coffee-break tutorial we're going to be looking at surfaces, in particular, how to use them to create decal effects in your games. Basically, we're going to be using a surface to…
GameMaker Award 2020 - Submissions For Best Game!
We want to celebrate great games Made with GameMaker! We invite you to submit your game to our GameMaker Award 2020: Best Game!Submissions are now open and run from May 21st through to June…
CSD: Sequels II: Return Of The Franchise
David Galindo, creator and developer of the game series Cook, Serve, Delicious!, returns to our blog to tackle sequels and creating a multi-game franchise while being an indie developer.Why are…
Buttery Smooth Tech: Inputs
Hey, GameMakers! Seth Coster from Butterscotch Shenanigans here, with another BUTTERY SMOOTH TECH BLOG! This time, we’re going to dig into something many of us take for granted: INPUTS. By…
GameMaker Studio 2 Version 2.3 Beta Release
UPDATE 2.3.0 NOW IN BETAIt's here! GameMaker Studio 2 v2.3.0. This major update introduces a huge number of improvements to the software, including: new Sequences and Animation Curve asset types;…