GameMaker News
GameMaker Live Wallpaper Jam - Win Cash Prizes!
Create a Live Wallpaper using GameMaker showcasing some of the new interactive features. There are 20 chances to win a cash prize of $1,000 USD.
See MoreGameMaker Asset Bundles - Medieval Sound Effects
New Free Monthly Asset Bundle - Expand on our Hero's Trail tutorial with our new asset bundle. Featuring; new props, enemies, and environments. How To Access BundlesRead: How to claim and…
See MoreVersion 2024.2: Sequence Audio Effects, HTML5 Optimisation Control And More
GameMaker 2024.2 is here, bringing new features, a plethora of bug fixes and behind-the-scenes refactoring in various areas of the runtime. Audio FX Parameter Tracks The Sequence Editor now…
See MoreGuest Blogs
See allANTONBLAST: If We Didn't Succeed, We Would’ve Been On The Streets
Tony Grayson is the head, lead designer, and composer of Summitsphere, the indie studio behind Antonball Deluxe and the upcoming ANTONBLAST. We asked Tony about the game’s red-hot Kickstarter…
Peglin Developers: Switching from Unity to GameMaker
Dylan Gedig and May Gardens, known better in the indie space as Red Nexus Games (RNG), created the dangerously addictive pachinko roguelike Peglin, where you seek payback on a greedy dragon for…
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Making Fast & Beautiful Grass
Matharoo, the instructor of “Building a Crafting Game” on Udemy, is here to share a neat graphical technique in GameMaker that makes your game look better and still retains high performance.Hey!…
Space Mods: Continue Your Space Rocks Game
Our latest series of video tutorials for GameMaker Studio 2 (GMS2) is a return to our arcade shooter Space Rocks. Using your existing Space Rocks project, our new series takes on 5…
Get Started With Particles In GameMaker Studio 2
This tech blog will show both the GML and DnD™ methods for setting up and using particle systems, and at the end of the blog, you can find links to two downloadable test projects so you can see…
Coffee-Break Tutorials: Finite State Machines (GML)
Welcome to another one of our Coffee-break Tutorials! We hope you have 10 minutes of your time to dedicate to reading this, as today we'll be discussing a very important subject that is…
Coffee-Break Tutorials: Finite State Machines (DnD™)
Welcome to another one of our Coffee-break Tutorials! We hope you have 10 minutes of your time to dedicate to reading this, as today we'll be discussing a very important subject that is…
Coffee-Break Tutorials: Pausing Your Game (DnD™)
Hello again and welcome to another coffee-break tutorial! This series offers quick and easy tutorials that can be implemented in just a few minutes, with the idea being to teach you some basic…
Coffee-break Tutorials: Pausing Your Game (GML)
Hello again and welcome to another coffee-break tutorial! This series offers quick and easy tutorials that can be implemented in just a few minutes, with the idea being to teach you some basic…
Finishing Your Game: Neat vs. Messy Code
Gabe "lazyeye" Weiner is a Programmer / Producer who is active in the GameMaker community, developing a variety of content from tools, jam games, podcasts, and more. He works on the recent hit…
Five Handy GameMaker Features You Might Not Know About
Did you know you could turn the stars into birds in Mega Man 2’s loading screens? Or that you can use Cut in the first three generations of Pokémon to get rid of grass in the overworld?Features…
Visually Striking Minimalism With TAWBS
DT Mark is the creator of TAWBS, a minimalistic, trial-and-error, top-down-shooter. The game features a great visual style that displays in slick UI and menus which get broken down and…
Coffee-Break Tutorials: Parallax Scrolling (GML)
Today we're posting the first in an occasional series of "coffee-break" tutorials for GameMaker Studio 2. We know that your time is precious and not everyone has hours to spend on game dev, and…
Create a Platformer Game with GML
Our latest official GameMaker Studio 2 tutorial has been created by Shaun Spalding and is a 2 part video series setting you up with your own Platformer game using GameMaker Language…
How do Indie Devs Spend Their Holiday?
The holidays are an interesting time for the video game industry. For consumers, it’s all about snagging great deals, giving gifts, and spending a fair bit of time cozying up on a couch in their…
Hobbyist Survival Guide
There’s a lot of discussion about the immense pressure game developers face to create content on time and under budget. While there are many horror stories about crunch leading to mental and…
Flynn: Advanced Jump Mechanics
This blog comes from Case Portman from Studio Thunderhorse, who are currently hard at work on Flynn: Son of Crimson. It's a look into the design and execution of perfect feeling platformer jump…
GM20 Interviews
MARK OVERMARSWhat inspired you to make what is now known as GameMakerAlthough my university work was rather theoretical I was always also writing software. And I was in particular interested in…
Workspace Navigation Tips And Tricks
When you first start using GameMaker Studio 2, the main feature that you'll be coming to grips with is the workspace paradigm. Basically, everything that you do in GMS2 is done within workspaces,…
GameMaker’s 20th Anniversary
YOYO GAMES CELEBRATES 20 YEARS OF GAMEMAKER WITH OUR COMMUNITYFriday, November 15th, GameMaker celebrates its 20th Anniversary. In honour of the occasion, we are preparing a number of events for…
Using Skeletal Animation With Spine
In this article, we're going to introduce you to a very powerful tool for creating naturalistic sprites using skeletal animation. The idea behind this is that you create a base skeleton and…
Protect Your Savefiles
The following blog comes from the prolific GameMaker developer Juju (@jujuadams) and aims to teach you all about the importance of game save files and how best to protect them from loss or…
Beginners Guide To Networking
In this article we aim to cover the basics of the Networking functions in GameMaker Studio 2. This article is a basic overview of how to set up a networked game using sockets, and is intended…
GameMaker Studio 2 Version 2.2.4 Out Now!
2.2.4 introduces a big update of the build toolchain to match the requirements of Android 10 and also macOS/iOS/tvOS following Apple's recent announcements - please update to this version if…
Explaining Blend Modes - Part 2
In a previous article that we published on blend modes, we covered the simple blend modes that you can use in your games, and gave a basic overview of how they work. However, to really get…