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Simply Solitaire HD update now available
Posted by Gavin Smart on 21 May 2015

Our hugely popular card game, Simply Solitaire HD, has just received an awesome update! Firs... More »

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Farewell GameMaker 8.1
Posted on 18 May 2015

Launched in 2011, GameMaker 8.1 was a big step up from the previous versions. Bringing a host of ... More »

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Massive savings on GameMaker: Studio in our spring sale
Posted on 18 May 2015

We're having a sale to celebrate the spring! With fresh beginnings come fresh prices, and you c... More »

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Game Dev Diary (Pt.11) - The Tools Of the Trade
Posted by Mark Alexander on 15 May 2015

At the end of last weeks diary, I said that I was going to talk about how I designed and coded th... More »

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Game Dev Diary (Pt.10) - Enemy At The Gates
Posted by Mark Alexander on 8 May 2015

Now that I was starting to get some structure and progression into the game, I felt that it was t... More »

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Game Dev Diary (Pt.9) - Caves Aren't Square
Posted by Mark Alexander on 1 May 2015

With my mid-game crisis more or less over (see last week!), it was time to get my hands dirty aga... More »

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Maddening Overload released on PlayStation 4 in Europe
Posted on 29 April 2015

We are very proud to announce that our first ever game for PlayStation®4, Maddening Ove... More »

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YoYo Games announcing full support for Windows 10 and Xbox Live at Microsoft’s Build Conference
Posted on 29 April 2015

This week at Microsoft's Build Conference YoYo Games are announcing support for Windows 10 Univer... More »

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Game Dev Diary (Pt.8) - Mid Game Crisis
Posted by Mark Alexander on 24 April 2015

After adding in lights to the game, I set about expanding and developing a bit more the enemies a... More »

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Game Dev Diary (Pt.7) - Let There Be Light
Posted by Mark Alexander on 17 April 2015

At the time I started to make my action RPG game, the GameMaker: Marketplace had more or less jus... More »

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Game Dev Diary (Pt.6) - They Live!
Posted by Mark Alexander on 10 April 2015

At the end of last weeks diary, I was just getting to grips with the player movement and some bas... More »

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Game Dev Diary (Pt.5) - Moving On
Posted by Mark Alexander on 3 April 2015

With the basic design of my HUD finished, and the core dungeon generation code working well, it w... More »

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Game Dev Diary (Pt.4) - A View To A Kill
Posted by Mark Alexander on 27 March 2015

In the last blog, I explained how I created the walls and doors of my dungeon, as well as how I a... More »

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Upcoming Stable Release - What To Look Out For
Posted by Dan Cleaton on 27 March 2015

Moving from Stable 1.4.1474 to 1.4.1567 We will shortly be updating the version we have set to t... More »

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Using PIX to profile your Windows games
Posted by Mike Dailly on 24 March 2015

For some time we've had requests to make some of the graphics pipeline more visible, so that deve... More »

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