News

001 224 blog
GameMaker Studio 2 Version 2.2.4 Out Now!
Posted by Ross Manthorp on 8 October 2019

2.2.4 introduces a big update of the build toolchain to match the requirements of Android 10 and ... More »

002 blog blendmodes
Explaining Blend Modes - Part 2
Posted by Mark Alexander on 26 September 2019

In a previous article that we published on blend modes, we covered the simple blend modes that yo... More »

001 blog blendmodes
Explaining Blend Modes - Part 1
Posted by Mark Alexander on 24 September 2019

If you've been using GameMaker Studio 2 for any length of time, you will almost certainly have co... More »

001 blog
The Tricky Relationship Between Wishlists and Sales
Posted by Ross Manthorp on 18 September 2019

We recently spoke to a few GameMaker Studio 2 developers about the art and science of wishlistin... More »

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Physics In GameMaker Studio 2 - Part 4
Posted by Mark Alexander on 11 September 2019

Part 1 | Part 2 | Part 3 | Part 4 We've had three tech blogs now about the GameMaker Studio 2 ph... More »

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Something About Level Design In Alien Escape
Posted by Ross Manthorp on 5 September 2019

Alien Escape is a puzzle platform adventure out now on Steam and Switch. Creator NOFUEL GAMES ha... More »

001 chicory blog
How Painting Works in Chicory: A Colorful Tale
Posted by Ross Manthorp on 29 August 2019

The following blog comes from Greg Lobanov and is an exploration into how the interesting painti... More »

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Physics In GameMaker Studio 2 - Part 3
Posted by Mark Alexander on 22 August 2019

Part 1 | Part 2 | Part 3 | Part 4 In this part of out mini-tutorial series about physics in Game... More »

002 physics
Physics In GameMaker Studio 2 - Part 2
Posted by Mark Alexander on 14 August 2019

Part 1 | Part 2 | Part 3 | Part 4 In this tech blog we'll be following on from a previous one we... More »

001 physics
Physics In GameMaker Studio 2 - Part 1
Posted by Mark Alexander on 8 August 2019

Part 1 | Part 2 | Part 3 | Part 4 Today's tech blog takes form of a mini-tutorial, where we will... More »

001 kick blog
How To Run a Successful Crowdfunding Campaign
Posted by Ross Manthorp on 1 August 2019

While game development may be more accessible than ever today, it’s easy for a title’s scope to e... More »

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A Minimalistic Approach to Storytelling Design
Posted by Ross Manthorp on 25 July 2019

Eduardo from Green Lava Studios takes to our blog with a light-hearted and humorous take on the ... More »

001 sharing blog
Quickstart On Exporting And Sharing Your Game
Posted by Mark Alexander on 18 July 2019

If you are just starting as a game developer using GameMaker Studio 2, then you may be left with ... More »

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Best Practices When Coding In GameMaker Studio 2
Posted by Mark Alexander on 11 July 2019

In this article we are going to cover some "best practices" for when you are using GameMaker Lang... More »

001 blog specialeffect
SpecialEffect on Game Accessibility
Posted by Ross Manthorp on 5 July 2019

SpecialEffect are an award-winning charity that enable people with physical disabilities to bene... More »

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