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Game of the Year 2013 Announcement
Posted on 10 February 2014

The results are in and you’ve chosen the 2013 Showcase Game of the Year.    Congratulations to ... More »

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Studio Releases Now Include Early Access – What Does It Mean For You?
Posted by Dan Cleaton on 7 February 2014

Version: GameMaker: Studio As we move towards the release of GameMaker: Studio 1.3 we want to g... More »

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Game Of the Month: January '14 Winner
Posted on 3 February 2014

We want 2014 to be a spectacular year for GameMaker Games!   We will be choosing a 'Game of the... More »

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Command Line Parameters For GameMaker:Studio
Posted by Mark Alexander on 31 January 2014

Version: GameMaker: Studio [Stable] When creating games it is important that you play test the ... More »

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Accessors For Data Structures and Arrays
Posted on 24 January 2014

The next update to GameMaker: Studio, Early Access added an interesting extra functionality for s... More »

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Changes to the GUI layer, and the new Application Surface
Posted by Mike Dailly on 17 January 2014

This is a change we've been thinking about making for some time, but it was such a large piece of... More »

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CEO Sandy Duncan to Discuss the Latest in Game Dev Tech at PocketGamer Connects 1/21
Posted by Jaime Cottini on 17 January 2014

Pocket Gamer Connects is taking place January 20-21 in London. If you're planning to attend, mark... More »

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Tizen Game Drive: Two Weeks Left!
Posted on 17 January 2014

The Tizen Game Drive is nearing an end. With only two weeks left, we would like to remind all par... More »

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Unveiling YoYo Games’ 2013 Showcase Awards
Posted on 16 January 2014

Today we are lifting the curtain on YoYo Games’ Showcase Awards honoring the best games entered i... More »

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CEO Sandy Duncan to Host "HTML5" Talk at Mobile Games Forum London 1/22
Posted by Jaime Cottini on 16 January 2014

Are you heading to Mobile Games Forum in London next week? Interested in HTML5? If so, don’t miss... More »

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Scoping in GML
Posted by Russell Kay on 10 January 2014

Scoping is all about the visibility of variables, as GML or DnD code is executed the variable nam... More »

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The hazards of precise collision detection
Posted by Mike Dailly on 27 December 2013

So, I was rummaging through some backups, and I found this old article. It was originally on my o... More »

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YoYo Games Winter Sale
Posted on 19 December 2013

Today we launch YoYo Games Winter Sale, packed with amazing deals for our customers!   Upgrade... More »

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v1.3 Draw Events
Posted on 18 December 2013

After updating GameMaker: Studio to the 1.3 version, you'll find that you have a few new Draw Eve... More »

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V1.3 IAPs
Posted on 18 December 2013

What began as an R&D effort for internal use became a feature for external users of GameMaker... More »

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