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Blog posts by Mark Alexander

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Amazon Fire - Part 2: Publishing
Posted by Mark Alexander on 8 November 2017

In the previous tech blog, we explained how to set up GameMaker Studio 2 and the Amazon Fire targ... More »

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Amazon Fire - Part 1: Setting Up
Posted by Mark Alexander on 7 November 2017

Welcome to the first part of our 2 part Amazon Fire tech blogs. In this blog post we will take yo... More »

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Get Started With Particles In GameMaker Studio 2
Posted by Mark Alexander on 17 October 2017

This tutorial is a revision of the Quick Start To Programing Particles blog post from a few years... More »

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Making A One Script Game
Posted by Mark Alexander on 9 September 2016

Over at the GMC we have been having a "One Script Game" jam, which is essentially a min... More »

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Creating a "Lights Off" Game
Posted by Mark Alexander on 18 July 2016

Today's Tech Blog is courtesy of longtime GameMaker user Dan Johnston (AKA GameDevDan who is one ... More »

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Updating Real Time IAP Pricing and Variables with Syncano
Posted by Mark Alexander on 25 April 2016

This week's tech blog is written by guest writer Thomas Webb from the GameMaker community. Today ... More »

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UWP Store Submission
Posted by Mark Alexander on 13 November 2015

In this article we will go through the steps required to submit your Windows 10 UWP game to the M... More »

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Introducing the UWP Export for Windows 10
Posted by Mark Alexander on 23 October 2015

Windows 10 introduces the new Universal Windows Platform (UWP), which is designed to be playable ... More »

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The Foundations Of Good Game Design - Part 2
Posted by Mark Alexander on 9 October 2015

In part 1 of this game design foundations seriesI talked about some general design tips and attit... More »

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The Foundations Of Good Game Design - Part 1
Posted by Mark Alexander on 2 October 2015

In this first article of a two part series, I'm going to go through and explain what I think are ... More »

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Game Dev Diary (Pt. 16) - Black Triangle Days
Posted by Mark Alexander on 25 September 2015

I was complaining the other day on Twitter that I didn't have much to show for all the work that ... More »

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Procedural Music – A Viable Alternative?
Posted by Mark Alexander on 4 September 2015

One of the hardest things for an independent developer to find when starting out is music. It's n... More »

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How To Monetise Your GameMaker Game
Posted by Mark Alexander on 28 August 2015

We all know that GameMaker: Studiopermits just about anyone to make games and then port them to m... More »

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The Real World Of The Indie Dev Business
Posted by Mark Alexander on 21 August 2015

While I admit that making games for a living with GameMaker: Studio is a fun and interesting way ... More »

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Game Dev Diary (Pt.15) - Sound? What sound?
Posted by Mark Alexander on 14 August 2015

In a previous Dev Diary, I briefly touched on the tools I use when making games and as a part of ... More »

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