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Blog posts by Mark Alexander

Ios_inapp_blogfbk
iOS In App Purchases
Posted by Mark Alexander on 26 April 2018

In this article we'll be looking at how you create and test In App Purchases (IAP) in your iOS ap... More »

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Android In-App Purchases
Posted by Mark Alexander on 12 April 2018

In this article we'll be looking at how you create and test In App Purchases (IAP) in your Androi... More »

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Dynamic MP Grids
Posted by Mark Alexander on 6 February 2018

If you've ever had to make any type of enemy movement in a game (especially a top down game) the ... More »

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Z-Tilting: Shader Based 2.5D Depth Sorting
Posted by Mark Alexander on 18 January 2018

Today's Tech Blog is courtesy of Hannes “Ariak” Schmieding, and it covers an interesting alternat... More »

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Ghosted Parent Events and Object Variables
Posted by Mark Alexander on 14 December 2017

The 2.1.3 update to GameMaker Studio 2 is out and along with the usual batch of stability improve... More »

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Introduction To Networking In GameMaker Studio 2
Posted by Mark Alexander on 21 November 2017

This tech blog is a revision of the Introduction To Networking blog post, only updated for use wi... More »

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Amazon Fire - Part 2: Publishing
Posted by Mark Alexander on 8 November 2017

In the previous tech blog, we explained how to set up GameMaker Studio 2 and the Amazon Fire targ... More »

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Amazon Fire - Part 1: Setting Up
Posted by Mark Alexander on 7 November 2017

Welcome to the first part of our 2 part Amazon Fire tech blogs. In this blog post we will take yo... More »

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Get Started With Particles In GameMaker Studio 2
Posted by Mark Alexander on 17 October 2017

This tutorial is a revision of the Quick Start To Programing Particles blog post from a few years... More »

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Making A One Script Game
Posted by Mark Alexander on 9 September 2016

Over at the GMC we have been having a "One Script Game" jam, which is essentially a min... More »

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Creating a "Lights Off" Game
Posted by Mark Alexander on 18 July 2016

Today's Tech Blog is courtesy of longtime GameMaker user Dan Johnston (AKA GameDevDan who is one ... More »

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Updating Real Time IAP Pricing and Variables with Syncano
Posted by Mark Alexander on 25 April 2016

This week's tech blog is written by guest writer Thomas Webb from the GameMaker community. Today ... More »

Uwp
UWP Store Submission
Posted by Mark Alexander on 13 November 2015

In this article we will go through the steps required to submit your Windows 10 UWP game to the M... More »

Uwp
Introducing the UWP Export for Windows 10
Posted by Mark Alexander on 23 October 2015

Windows 10 introduces the new Universal Windows Platform (UWP), which is designed to be playable ... More »

Games
The Foundations Of Good Game Design - Part 2
Posted by Mark Alexander on 9 October 2015

In part 1 of this game design foundations seriesI talked about some general design tips and attit... More »

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