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Guest Blogs

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Flynn: Advanced Jump Mechanics
Posted by Ross Manthorp on 5 December 2019 in Guest Blogs

This blog comes from Case Portman from Studio Thunderhorse, who are currently hard at work on Fl... More »

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Protect Your Savefiles
Posted by Ross Manthorp on 24 October 2019 in Guest Blogs

The following blog comes from the prolific GameMaker developer Juju (@jujuadams) and aims to tea... More »

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Touch Input That Feels Great
Posted by Ross Manthorp on 17 October 2019 in Guest Blogs

Rumble Pack Games recently released their first game (Krash TV) on mobile and making sure the co... More »

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Something About Level Design In Alien Escape
Posted by Ross Manthorp on 5 September 2019 in Guest Blogs

Alien Escape is a puzzle platform adventure out now on Steam and Switch. Creator NOFUEL GAMES ha... More »

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How Painting Works in Chicory: A Colorful Tale
Posted by Ross Manthorp on 29 August 2019 in Guest Blogs

The following blog comes from Greg Lobanov and is an exploration into how the interesting painti... More »

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A Minimalistic Approach to Storytelling Design
Posted by Ross Manthorp on 25 July 2019 in Guest Blogs

Eduardo from Green Lava Studios takes to our blog with a light-hearted and humorous take on the ... More »

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SpecialEffect on Game Accessibility
Posted by Ross Manthorp on 5 July 2019 in Guest Blogs

SpecialEffect are an award-winning charity that enable people with physical disabilities to bene... More »

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Buttery Smooth Tech: The HTTP Controller
Posted by Mark Alexander on 30 May 2019 in Guest Blogs

This weeks tech blog is courtesy of our friends over at Butterscotch Shenanigans, and they'll be... More »

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CSD: Difficult Games, for Everyone
Posted by Ross Manthorp on 9 May 2019 in Guest Blogs

Maker of indie games such as Cook, Serve, Delicious! 2!! and the Oil Blue, through his company V... More »

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Transitioning from Desktop to Mobile
Posted by Ross Manthorp on 2 May 2019 in Guest Blogs

81monkeys is a social and mobile game developer who released Sudoku Scramble, a two-player Compe... More »

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Forager: Optimization In GameMaker
Posted by Ross Manthorp on 24 April 2019 in Guest Blogs

About the Author: A little over a year ago, Gabe “lazyeye” Weiner discovered the joy of programm... More »

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Building Levels with Levelhead
Posted by Ross Manthorp on 18 April 2019 in Guest Blogs

Levelhead is the latest release from Butterscotch Shenanigans hitting Early Access on Steam today... More »

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Bullet Pattern Design in The Textorcist
Posted by Ross Manthorp on 5 April 2019 in Guest Blogs

Morbidware and Headup Games have graced us with the following tech blog on their latest game 'Th... More »

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Going Beyond 2D With Simple Tricks (And Using 2D Tricks In 3D)
Posted by Ross Manthorp on 21 March 2019 in Guest Blogs

Vladimir Fedyushkin and Nicolai Danielsen are working on Jet Lancer! Nicolai has written the fol... More »

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Randomizing Levels in Seals of the Bygone
Posted by Ross Manthorp on 15 February 2019 in Guest Blogs

Logan Foster developer of WaveLand is working hard on his latest game, Seals of the Bygone. He h... More »

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