GameMaker News

GameMaker Live Wallpaper Jam - Win Cash Prizes!

Create a Live Wallpaper using GameMaker showcasing some of the new interactive features. There are 20 chances to win a cash prize of $1,000 USD.

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GameMaker Asset Bundles - Medieval Sound Effects

New Free Monthly Asset Bundle - Expand on our Hero's Trail tutorial with our new asset bundle. Featuring; new props, enemies, and environments. How To Access BundlesRead: How to claim and…

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Version 2024.2: Sequence Audio Effects, HTML5 Optimisation Control And More

GameMaker 2024.2 is here, bringing new features, a plethora of bug fixes and behind-the-scenes refactoring in various areas of the runtime. Audio FX Parameter Tracks The Sequence Editor now…

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Guest Blogs
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ANTONBLAST: If We Didn't Succeed, We Would’ve Been On The Streets

Tony Grayson is the head, lead designer, and composer of Summitsphere, the indie studio behind Antonball Deluxe and the upcoming ANTONBLAST. We asked Tony about the game’s red-hot Kickstarter…
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Peglin Developers: Switching from Unity to GameMaker

Dylan Gedig and May Gardens, known better in the indie space as Red Nexus Games (RNG), created the dangerously addictive pachinko roguelike Peglin, where you seek payback on a greedy dragon for…
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Antonball Deluxe: I Told Devolver ‘I Have A Game That You’re Going To Sign’

You may know Summitsphere as the studio behind upcoming destructive platformer ANTONBLAST, but did you know the Anton series actually began with Antonball Deluxe?Lead designer and Summitsphere head…
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I really can't emphasize game-feel enough!

Nate Haddock of Lateralis Heavy Industries is a game developer, artist and composer. He’s the creator of OTXO, Dogworld, Manus Dei and the composer for We Kill Monsters. We sat down with Nate…
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Empowering Students To Access The Gaming Industry for Comic Relief 2024

A unique game jam was thrown in aid of Comic Relief 2024, led by Gower College Development Studios (GCDS), and supported by the British Esports Student Champions – GCS Owls. 
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Connect GameMaker To Epic Online Services

Write an article about the Epic Online Services extension without saying ‘make your game more epic’? Challenge accepted. GameMaker has a large suite of extensions that allow developers
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Physics In GameMaker - Part 4

Part 1 | Part 2 | Part 3 | Part 4We've had three tech blogs now about the GameMaker physics system and how it permits you to create fast and efficient physics simulations in your…
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How Level Design Works In Alien Escape

Alien Escape is a puzzle platform adventure out now on Steam and Switch. Creator NOFUEL GAMES have written the following blog about their level design process while working on the game.In…
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How Painting Works in Chicory: A Colorful Tale

The following blog comes from Greg Lobanov and is an exploration into how the interesting painting mechanic works in his latest game: Chicory: A Colorful Tale. If you found this interesting…
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Physics In GameMaker- Part 3

Part 1 | Part 2 | Part 3 | Part 4In this part of out mini-tutorial series about physics in GameMaker, we are going to explore joints, advanced physics world functions, and debug…
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Physics In GameMaker- Part 2

Part 1 | Part 2 | Part 3 | Part 4In this tech blog we'll be following on from a previous one we posted about physics in GameMaker. If you haven't read through that one yet, then we…
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Physics In GameMaker - Part 1

Part 1 | Part 2 | Part 3 | Part 4Today's tech blog takes form of a mini-tutorial, where we will be making a small physics simulation and at the same time we'll discuss some of the…
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Quickstart On Exporting And Sharing Your Game

If you are just starting as a game developer using GameMaker Studio 2, then you may be left with a feeling of "what now"? once you've finished creating your first games. To help answer this…
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SpecialEffect On Game Accessibility

SpecialEffect are an award-winning charity that enable people with physical disabilities to benefit from the fun, inclusion and therapy of video games. They support people of all ages…
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The Basics Of Scaling - HTML5

This blog post is a continuation from The Basics Of Scaling - The Game View where we looked at different methods to scale the game view so that it can be adapted to the different screen…
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Programming And Class Engagement

While many students enjoy playing video games, is it possible that making video games can play a key challenging role in engaging students’ attention, and developing core skills needed for…
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The Basics Of Scaling - The Game Camera

This blog post is a continuation from The Basics Of Scaling - The GUI Layer where we looked at different methods to scale the GUI layer so that it can be adapted to the different screen…
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The Basics Of Scaling - The GUI Layer

This article is part one of a series in which we will explore the different ways to scale your game to fit screens of different resolutions. Scaling your game can be a headache for many users and…
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What's New In 2.2.3 (Now in Beta!)

GameMaker Studio 2 update 2.2.3 is now in Beta. In this article, we'll be discussing the changes, bug-fixes and features in this update. As well as a number of new features, it also contains…
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Buttery Smooth Tech: The HTTP Controller

This weeks tech blog is courtesy of our friends over at Butterscotch Shenanigans, and they'll be talking about how to set up and manage data transfer between GameMaker Studio 2 games and a…
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Discovering The Draw Events

When beginning to use GameMaker, one of the first things you'll have to deal with are the Draw Events, since these events are responsible for what gets shown on the screen when you run your game.…
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CSD: Difficult Games, For Everyone

Maker of indie games such as Cook, Serve, Delicious! 2!! and the Oil Blue, through his company Vertigo Gaming Inc., David Galindo joins us on the blog to talk about the topic of difficulty…
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Forager: Optimization In GameMaker

About the Author: A little over a year ago, Gabe “lazyeye” Weiner discovered the joy of programming video games, which quickly spiralled into a passion powerful enough to make him drop out…
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Using Arrays In DnD

In this tech blog, we're going to explore arrays and how to use them when working with Drag and Drop™. Before we start showing you how to use arrays, we'll first explain what they are…
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GML Updates in 2019

As you may have seen in our GMS2 2019 roadmap we have ‘GML Updates’ listed for Q4. When we polled our community last year, the extension of GML received overwhelming support. In anticipation…
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GameMaker Studio 2 Version 2.2.2 Release

GameMaker Studio 2 version 2.2.2 has now been fully released! 2.2.2 sees a major update to our Spine support, an update to our font functionality, and changes to handling audio on HTML5…
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Going Beyond 2D With Simple Tricks (And Using 2D Tricks In 3D)

Vladimir Fedyushkin and Nicolai Danielsen are working on Jet Lancer! Nicolai has written the following blog on how they use 2D and 3D tricks within GameMaker to achieve the amazing look…
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GMS2 Tutorial: Breakthrough

YouTube tutorial creator Friendly Cosmonaut returns with another video tutorial for GameMaker Studio 2! Breakthrough is a 2 part tutorial creating another classic arcade game using GML or…
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GameMaker Studio 2 Unites With Global Game Jam As A Champion Sponsor

Today we are pleased to announce that we have united with Global Game Jam as a Champion Sponsor for its annual Jam. Tens of thousands of participants across the globe will join forces for a…
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The Future Of 2D Gaming

You may have seen the gameindustry.biz article last month, featuring our own Russell Kay joined by well-known GameMaker developers, all discussing the future of 2D gaming. Below we have the…
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Desert Child: How I Faked Everything And Hopefully Got Away With It - A Tragedy In 3(D) Acts

Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PlayStation 4, and Steam today! Oscar hit us with the following tech blog on how he 'faked' his…