This GameMaker Studio 2 (GMS2) tutorial will guide budding video game creators through the process of creating their very own fully-functional version of the definitive asteroid space blaster. Aspiring game designers can make "Space Rocks" in GMS2 using the free version without coding, by using the drag and drop technology, or by coding with GameMaker Language.
Designed and presented by Friendly Cosmonaut, the "Space Rocks" video tutorials start out with an introduction to GMS2 before outlining how to program movement, attacking & collisions, scoring, lives, sound and effects before adding that final polish.
Check out the series below and look forward to more tutorials from us in the future!
GML (GameMaker Language):
DnD™ (Drag and Drop™ visual code):
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UPDATE: SPACE MODS
Continue your work on Space Rocks with our extended Space Mods series. This new series covers 5 further topics including, Cameras, Parallax Backgrounds, Enemy Factions, Power-ups and Effects. Really expand your game and learn these new techniques! The expanded Space Mods series is also