GameMaker Studio 2 update 2.3.1 is another evolution of the new Sequences functionality introduced in 2.3. We've added Bezier curve support and improved the dopesheet and curve editor workflows to allow you to more accurately control and develop your Sequences. 2.3.1 introduces new functions to scale/rotate your sequence and to query information from your curves and enabled broadcast messages in all Sprites so they can trigger events in-game.
There are also some very important fixes for project conversion and configs support in the IDE, garbage collection and configs support in-game, plus updated SDKs/external tools for many of the platforms. Introduced Windows x64, Ubuntu ARM, and UWP multiple-architectures-in-one-package and Apple Silicon-compatible macOS output types also.
Check out all the details with the IDE and Runtime release notes:
We've seen some amazing stuff showing up from GameMaker developers recently. We wanted to use this news post to highlight some of these:
- First up, now that the community really has it's hands-on Sequences we are seeing more and more exciting implementations. Like this!
- GameMaker Best Game finalist Overcrowd launched into FULL RELEASE!!
It took us 5 yrs to make but Sarah and I are hyped to launch Overcrowd 1.0 into FULL RELEASE today🎊🍻— al (@SquarePlayGames) October 6, 2020
This is the big one! Please give our new extended trailer a RT🙏👍
Pick it up with a huge 30% discount: https://t.co/Gd5NNqAklM #gamemaker #indiegamedev #gamedev #indiegames pic.twitter.com/lzXkJKQqkL
- GameMaker legend YellowAfterLife has created the following blog all about the GML changes in 2.3 (and 2.3.1): GameMaker: 2.3 syntax in details
- The developer of the upcoming game Cats Organised Neatly created the following video all about the long road of developing their first commercial game released Steam
Lastly, GameMaker Studio 2 is a finalist for the Develop:Star Awards Best Technology Provider. That's exciting!