Windows 10 introduces the new Universal Windows Platform (UWP), which is designed to be playable ... More »
In part 1 of this game design foundations series I talked about some general design tips and atti... More »
In this first article of a two part series, I'm going to go through and explain what I think are ... More »
I was complaining the other day on Twitter that I didn't have much to show for all the work that ... More »
One of the hardest things for an independent developer to find when starting out is music. It's n... More »
We all know that GameMaker: Studio permits just about anyone to make games and then port them to ... More »
A brand new, magical imagining of your favourite card game now available on iOS and Android! T... More »
While I admit that making games for a living with GameMaker: Studio is a fun and interesting way ... More »
In a previous Dev Diary, I briefly touched on the tools I use when making games and as a part of ... More »
In the coming Early Access update support for the following 3rd party API's will be getting remov... More »
It's well known that marketing is important. In fact, if you were to ask any successful dev how t... More »
Many people who use GameMaker: Studio to make mobile games start out with the Android module due ... More »
Maddening Overload is available now on PlayStation®4 and with our new multiplayer update, y... More »
This weeks Friday tech blog is the third (and final) tech blog written by our guest writer Ryan L... More »
This weeks Friday tech blog is the second tech blog written by our guest writer Ryan Loader, and ... More »