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001 chicory blog
How Painting Works in Chicory: A Colorful Tale
Posted by Ross Manthorp on 29 August 2019

The following blog comes from Greg Lobanov and is an exploration into how the interesting painti... More »

003 physics
Physics In GameMaker Studio 2 - Part 3
Posted by Mark Alexander on 22 August 2019

Part 1 | Part 2 | Part 3 | Part 4 In this part of out mini-tutorial series about physics in Game... More »

002 physics
Physics In GameMaker Studio 2 - Part 2
Posted by Mark Alexander on 14 August 2019

Part 1 | Part 2 | Part 3 | Part 4 In this tech blog we'll be following on from a previous one we... More »

001 physics
Physics In GameMaker Studio 2 - Part 1
Posted by Mark Alexander on 8 August 2019

Part 1 | Part 2 | Part 3 | Part 4 Today's tech blog takes form of a mini-tutorial, where we will... More »

001 kick blog
How To Run a Successful Crowdfunding Campaign
Posted by Ross Manthorp on 1 August 2019

While game development may be more accessible than ever today, it’s easy for a title’s scope to e... More »

Feature image
A Minimalistic Approach to Storytelling Design
Posted by Ross Manthorp on 25 July 2019

Eduardo from Green Lava Studios takes to our blog with a light-hearted and humorous take on the ... More »

001 sharing blog
Quickstart On Exporting And Sharing Your Game
Posted by Mark Alexander on 18 July 2019

If you are just starting as a game developer using GameMaker Studio 2, then you may be left with ... More »

001 blog post gif compressed
Best Practices When Coding In GameMaker Studio 2
Posted by Mark Alexander on 11 July 2019

In this article we are going to cover some "best practices" for when you are using GameMaker Lang... More »

001 blog specialeffect
SpecialEffect on Game Accessibility
Posted by Ross Manthorp on 5 July 2019

SpecialEffect are an award-winning charity that enable people with physical disabilities to bene... More »

003 blog post
Programming and Class Engagement
Posted by Ross Manthorp on 20 June 2019

While many students enjoy playing video games, is it possible that making video games can play a ... More »

001 scaling html blog
The Basics Of Scaling - HTML5
Posted by Mark Alexander on 13 June 2019

This blog post is a continuation from The Basics Of Scaling - The Game View where we looked at di... More »

001 scaling html blog
The Basics Of Scaling - The Game View
Posted by Mark Alexander on 13 June 2019

This blog post is a continuation from The Basics Of Scaling - The GUI Layer where we looked at di... More »

001 scaling html blog
The Basics Of Scaling - The GUI Layer
Posted by Mark Alexander on 13 June 2019

This article is part one of a series in which we will explore the different ways to scale your ga... More »

001 sharing blog
What's New In 2.2.3 (Now in Beta!)
Posted by Mark Alexander on 5 June 2019

GameMaker Studio 2 update 2.2.3 is now in Beta. In this article, we'll be discussing the changes,... More »

001 blog smooth
Buttery Smooth Tech: The HTTP Controller
Posted by Mark Alexander on 30 May 2019

This weeks tech blog is courtesy of our friends over at Butterscotch Shenanigans, and they'll be... More »

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