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The future of GameMaker: Studio 1.x
Posted by Shaun Spalding on 29 November 2016

Hello Everybody! We’re glad to see lots of you getting hold of the Beta for GameMaker Studio 2. ... More »

The 20th GM48 Jam Winners
Posted by Shaun Spalding on 25 November 2016

An awesome thriving community of GameMaker developers exists on reddit at r/GameMaker. Every qua... More »

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GameMaker Studio 2: Available for purchase!
Posted by Shaun Spalding on 22 November 2016

Since revealing GameMaker Studio 2 and inviting users to take part in the Beta we've already seen... More »

GameMaker Studio 2: Beta Newsletter #1
Posted by Shaun Spalding on 16 November 2016

Hello everybody and welcome to our first Beta newsletter! Covering anything and everything to do ... More »

Introducing GameMaker Studio 2
Posted by Shaun Spalding on 2 November 2016

It's here! We're very proud to officially announce GameMaker Studio 2, the next evolution of our ... More »

GameMaker Spotlight: Ruin of the Reckless
Posted by Shaun Spalding on 5 October 2016

When we can, we like to take some time to highlight some of the awesome projects being developed ... More »

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Making A One Script Game
Posted by Mark Alexander on 9 September 2016

Over at the GMC we have been having a "One Script Game" jam, which is essentially a mini competit... More »

Beginner Resources
Posted by Shaun Spalding on 9 September 2016

Hello everybody! With the ongoing success of the Humble GameMaker Bundle we're seeing a huge inf... More »

Humble GameMaker Bundle
Posted by Shaun Spalding on 6 September 2016

Hello developers! We’re very proud to present, together with Humble and a selection of top GameM... More »

Surfaces and Transitions - Part 1
Posted by Shaun Spalding on 24 August 2016

Hello everyone! The following awesome guest article was written for us by David Strachan, if you ... More »

Creating a "Lights Off" Game
Posted by Mark Alexander on 18 July 2016

Today's Tech Blog is courtesy of longtime GameMaker user Dan Johnston (AKA GameDevDan who is one ... More »

New Forums are live!
Posted by Shaun Spalding on 20 June 2016

Hello, your Community Manager Shaun here! We made an announcement quite some time ago that we we... More »

GameMaker Spotlight: Deadbolt
Posted by Shaun Spalding on 6 June 2016

We're always on the look out for great stuff being built GameMaker: Studio and recently we are in... More »

Posted by Shaun Spalding on 17 May 2016

The following piece was written by Julian Adams, originally for the development blog of Ruin of t... More »

Updating Real Time IAP Pricing and Variables with Syncano
Posted by Mark Alexander on 25 April 2016

This week's tech blog is written by guest writer Thomas Webb from the GameMaker community. Today ... More »

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