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001 blog post
Coffee-break Tutorials: Finite State Machines (GML)
Posted by Mark Alexander on 12 March 2020

Welcome to another one of our Coffee-break Tutorials! We hope you have 10 minutes of your time to... More »

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Coffee-break Tutorials: Pausing Your Game (DnD™)
Posted by Mark Alexander on 20 February 2020

Hello again and welcome to another coffee-break tutorial! This series offers quick and easy tutor... More »

001 blog post
Coffee-break Tutorials: Pausing Your Game (GML)
Posted by Mark Alexander on 20 February 2020

Hello again and welcome to another coffee-break tutorial! This series offers quick and easy tutor... More »

001 blog
Finishing Your Game: Neat vs. Messy Code
Posted by Ross Manthorp on 13 February 2020

Gabe "lazyeye" Weiner is a Programmer / Producer who is active in the GameMaker community, devel... More »

001 blog
GMS2: Features You Might Not Know About
Posted by Mark Alexander on 6 February 2020

GameMaker Studio 2 (GMS2) features a lot of tools and tricks to help along with your game develop... More »

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Utilizing 3D Cameras in 2D Games
Posted by Ross Manthorp on 30 January 2020

Matharoo makes games, tutorials and courses using GameMaker. He has joined us on the blog to sha... More »

Tawbs
Visually Striking Minimalism with TAWBS
Posted by Ross Manthorp on 22 January 2020

DT Mark is the creator of TAWBS, a minimalistic, trial-and-error, top-down-shooter. The game fea... More »

001 blog post
Coffee-break Tutorials: Parallax Scrolling
Posted by Mark Alexander on 16 January 2020

Today we're posting the first in an occasional series of "coffee-break" tutorials for GameMaker S... More »

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Create a Platformer Game with GML
Posted by Ross Manthorp on 20 December 2019

Our latest official GameMaker Studio 2 tutorial has been created by Shaun Spalding and is a 2 par... More »

Blog winterholiday (1)
How do Indie Devs Spend Their Holiday?
Posted by Ross Manthorp on 18 December 2019

The holidays are an interesting time for the video game industry. For consumers, it’s all about s... More »

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Hobbyist survival guide
Posted by Ross Manthorp on 12 December 2019

There’s a lot of discussion about the immense pressure game developers face to create content on ... More »

Flynn
Flynn: Advanced Jump Mechanics
Posted by Ross Manthorp on 5 December 2019

This blog comes from Case Portman from Studio Thunderhorse, who are currently hard at work on Fl... More »

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Workspace Navigation Tips And Tricks
Posted by Mark Alexander on 21 November 2019

When you first start using GameMaker Studio 2, the main feature that you'll be coming to grips wi... More »

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GameMaker’s 20th Anniversary
Posted by Ross Manthorp on 13 November 2019

YoYo Games Celebrates 20 Years of GameMaker with our community Friday, November 15th, GameMaker ... More »

001 spine blog
Using Skeletal Animation With Spine
Posted by Mark Alexander on 7 November 2019

In this article, we're going to introduce you to a very powerful tool for creating naturalistic s... More »

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