GameMaker News

GameMaker Live Wallpaper Jam - Win Cash Prizes!

Create a Live Wallpaper using GameMaker showcasing some of the new interactive features. There are 20 chances to win a cash prize of $1,000 USD.

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GameMaker Asset Bundles - Medieval Sound Effects

New Free Monthly Asset Bundle - Expand on our Hero's Trail tutorial with our new asset bundle. Featuring; new props, enemies, and environments. How To Access BundlesRead: How to claim and…

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Version 2024.2: Sequence Audio Effects, HTML5 Optimisation Control And More

GameMaker 2024.2 is here, bringing new features, a plethora of bug fixes and behind-the-scenes refactoring in various areas of the runtime. Audio FX Parameter Tracks The Sequence Editor now…

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ANTONBLAST: If We Didn't Succeed, We Would’ve Been On The Streets

Tony Grayson is the head, lead designer, and composer of Summitsphere, the indie studio behind Antonball Deluxe and the upcoming ANTONBLAST. We asked Tony about the game’s red-hot Kickstarter…
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Peglin Developers: Switching from Unity to GameMaker

Dylan Gedig and May Gardens, known better in the indie space as Red Nexus Games (RNG), created the dangerously addictive pachinko roguelike Peglin, where you seek payback on a greedy dragon for…
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Antonball Deluxe: I Told Devolver ‘I Have A Game That You’re Going To Sign’

You may know Summitsphere as the studio behind upcoming destructive platformer ANTONBLAST, but did you know the Anton series actually began with Antonball Deluxe?Lead designer and Summitsphere head…
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I really can't emphasize game-feel enough!

Nate Haddock of Lateralis Heavy Industries is a game developer, artist and composer. He’s the creator of OTXO, Dogworld, Manus Dei and the composer for We Kill Monsters. We sat down with Nate…
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Empowering Students To Access The Gaming Industry for Comic Relief 2024

A unique game jam was thrown in aid of Comic Relief 2024, led by Gower College Development Studios (GCDS), and supported by the British Esports Student Champions – GCS Owls. 
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Connect GameMaker To Epic Online Services

Write an article about the Epic Online Services extension without saying ‘make your game more epic’? Challenge accepted. GameMaker has a large suite of extensions that allow developers
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GameMaker Awards 2021 | Submissions Open Now!

The GameMaker Awards are back for 2021. Once again we want to celebrate the great games Made with GameMaker! This time with more categories and great partners in Opera GX and SpecialEffect to…
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A Practical Guide To Using Tiles in GameMaker

Hi there! This is your practical guide to Tiles in GameMaker Studio 2, ranging from its use in the Room Editor to runtime interactions through GML. You will learn to create tiles and use them for…
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Little Town | GameMaker Studio 2 Full Adventure Game Tutorial Plus Education Teaching Materials

Welcome to Little Town - a major new full game tutorial for GameMaker Studio 2. The following tutorial provides an introduction to the principles of game development using GameMaker.Developed in…
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New GameMaker Users Have Career Ambitions

During the pandemic, the video games industry has been one of the few markets which have not only survived but thrived. During the last year, global gaming revenues grew 20% year-on-year to $174.9bn…
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Using Normal Maps to Light Your 2D Game

PolyCrunch Games are the developers of Pyramid Plunge, a cartoony rogue-lite, action-platformer with handcrafted pixel-art. They join us on the blog to share the way they use normal maps to…
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Easy Tweening with Animation Curve Library

Hi there! In this blog post we’re looking at the “Animation Curve Library”.Let’s first look at what Animation Curves are, why the new Curve Library is useful, and how to make use of them in…
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How To Use 9-Slice In GameMaker

Hi there! In this blog post, we will be taking an in-depth look at Nine Slice (or 9-Slice). This will be especially useful for those interested in creating smooth user interfaces and HUD. What…
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Hacking Stronger Enums Into GML

What are enums? GameMaker users might be familiar with enums as numerical constants. They are nothing more than a “find and replace” trick the compiler does for us so that we can use words as…
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YoYo Games Round Up - Q&A and More

2021 has been busy for YoYo Games. It’s an exciting time now that we are part of the Opera family and following our Q&A live video (which you can view here) we’ve got a lot of news to…
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Developers Looking Past Lockdown

Before the pandemic upended everything, indie games were in a great place. Advancements in-game engine technology has made it easier than ever for hobbyists to start making great games. Lone…
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Learn About GameMaker’s Future and How We Fit in At Opera (Q&A)

Following our big news, we want to take the time to assure our developers of the long road ahead for GameMaker and let you know some of our plans. We also want to host a Q&A featuring YoYo…
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YoYo Games is now part of Opera

We’ve got some big news! YoYo Games is now part of Opera - the global web innovator and creator of Opera GX - Opera GX is a browser built for gamers. With features that include…
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Holiday Sequences Jam: WINNERS

Our holiday competition has concluded!The theme of the jam was “FORWARD MOTION” and we saw some amazing entries using GMS2 and sequences in very unique ways. Submissions included some cool…
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GameMaker Holiday Sequences Jam

YoYo Games is happy to be hosting a holiday competition to create and develop a game on the theme “FORWARD MOTION” by using the GameMaker Studio 2 version 2.3 and Sequences. Submit a game &…
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Coding GUI Elements Using Structs

Hi, I’m Zack Banack, developer of the Shampoo framework. Shampoo changes the GUI-development workflow familiar to many GameMakers. You can use Shampoo to create interfaces in real-time using…
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The Positive Power Of Making Video Games

Playing video games unlocks a host of well-documented side benefits, including improved brain function, better moods and lower anxiety levels. But less well known are the myriad of mental health…
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GMS2 Version 2.3.1 Full Release

GameMaker Studio 2 update 2.3.1 is an evolution of the new Sequences functionality introduced in 2.3.0. We have added Bezier curve support and improved the dopesheet and curve editor…
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Using GameMaker in Game Jams

Game jams are a fantastic way to flex your creativity, test out new tools and techniques and to collaborate with some awesome people. And if you get to the end with a finished game, well that’s…
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Writing Efficient Code: Reusability and Extensibility

Gurpreet S. Matharoo creates GameMaker courses and is known on YouTube as “GameMakerStation”. He has joined us on this blog to share tips on writing efficient code, using the new features in…
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Coffee-Break Tutorials: Simple Inventory (GML)

Hello and welcome to another one of our coffee-break tutorials! This time around we're going to be showing you how to make a simple inventory system in the style of the original "Zelda" games. In…
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Coffee-Break Tutorials: Simple Inventory (DnD)

Hello and welcome to another one of our coffee-break tutorials! This time around we're going to be showing you how to make a simple inventory system in the style of the original "Zelda" games. In…
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Update 2.3.1 Beta Release & More

VERSION 2.3.1GameMaker Studio 2 update 2.3.1 is another evolution of the new Sequences functionality introduced in 2.3. We've added Bezier curve support and improved the dopesheet and curve…
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Coffee-Break Tutorials: Juicy Screenshake (GML)

A very important part of making a game that is easily overlooked is adding "juice" to the gameplay. When we talk about "juice" we are talking about multiple elements in the game that are…
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Coffee-Break Tutorials: Juicy Screenshake (DnD)

A very important part of making a game that is easily overlooked is adding "juice" to the gameplay. When we talk about "juice" we are talking about multiple elements in the game that are…
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Coffee-Break Tutorial: Easy Typewriter Dialogue (DnD)

Today's coffee-break tutorial covers a great effect that is useful in a wide variety of situations. Making a dialogue object that has lines of text that appear a letter at a time, just like it…