Tech

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Shaders Overview - Part 1
Posted by Mike Dailly on 7 June 2013 in Tech

With the near arrival of Studio V1.2, it's about time we started to peel back the cover on what s... More »

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How to Report Your Bugs
Posted by Ross Manthorp on 5 June 2013 in Tech

UPDATE 05/06/13: A new field has been into the Mantis form: Version Number.We now require all fut... More »

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GameMaker: Studio online help
Posted by Mike Dailly on 13 May 2013 in Tech

One of our most requested items has been to put the documentation online so developers can refere... More »

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Forthcoming Changes to the Bug Submission Procedure
Posted by Dan Cleaton on 3 May 2013 in Tech

Hello, everyone, Dan here. I'm one of the Core QA guys and you've probably seen my name on Mant... More »

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GameMaker: Studio V1.1.964 out now!
Posted by Mike Dailly on 3 May 2013 in Tech

Changes Windows8 RT now final Windows8 javascript and RT now has ads Joypad axis has been stand... More »

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Using older versions of GameMaker: Studio on Steam
Posted by Mike Dailly on 12 March 2013 in Tech

While non-Steam users have always been able to "roll back" when an update isn't working for them,... More »

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GameMaker: Studio V1.1.867 out now!!
Posted by Mike Dailly on 8 March 2013 in Tech

In order to bring new versions to developers attention on all distrabution channels, we'll now di... More »

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Introduction to GameMaker: Studio Networking
Posted by Mike Dailly on 26 February 2013 in Tech

In this latest build of GameMaker: Studio, we've added some experimental networking, and so I'll ... More »

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Publishing Your Games to Windows 8
Posted by Paul Cosgrove on 11 October 2012 in Tech

YoYo Games is excited to announce that GameMaker: Studio™ support for Windows 8 is here. S... More »

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New "Draw GUI" Event
Posted by Mike Dailly on 10 June 2012 in Tech

So as of GameMaker:Studio version1.0.233 there is a brand new drawing event, dedicated to rende... More »

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Seamless tile scaling in GameMaker
Posted by Mike Dailly on 17 April 2012 in Tech

There has been a long standing issue with tile maps in GameMaker, where that if you scale them (o... More »

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Fast platform collisions.
Posted by Mike Dailly on 13 October 2011 in Tech

With the launch of GameMaker:HTML5, there's one brand new factor that should be at the forefront ... More »

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YoYoGames.com and GameMaker HTML5 .
Posted by Mike Dailly on 3 August 2011 in Tech

A few days ago we released the first application that has been created with the new HTML5 GameMak... More »

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