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Tech

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Optimising The Draw Pipeline
Posted by Mark Alexander on 2 May 2014 in Tech

Version: GameMaker: Studio 1.3+ Beta The original intent of the article that you are reading wa... More »

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An introduction to Binary
Posted by Mike Dailly on 25 April 2014 in Tech

Back in the day, binary and hex were a way of life, probably because we never used high level lan... More »

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Update: Build Failure Fix Now in Steam Beta
Posted on 24 April 2014 in Tech

Version: GameMaker: Studio on Steam A fix for the issues brought into Steam’s latest client API... More »

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Steam Client API Update Causing Build Failures
Posted on 23 April 2014 in Tech

Version: GameMaker: Studio on Steam   Update: Fixed. See http://yoyogames.com/tech_blog/60    ... More »

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LiquidFun Physics Particles
Posted by Mark Alexander on 18 April 2014 in Tech

Version: GameMaker: Studio 1.3+ Early Access GameMaker: Studio uses the well known Box2D physic... More »

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Profiling Your Games Performance
Posted by Mark Alexander on 11 April 2014 in Tech

Version: GameMaker: Studio April Early Access Release In this article we are going to introduce... More »

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Creating An Extension For Mac, Windows And JavaScript Targets
Posted by Mark Alexander on 4 April 2014 in Tech

Version: GameMaker: Studio 1.3+ Creating an extension for Mac, Windows or any of the JS targets... More »

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Skeletal Animation Sprites Using Spine
Posted by Mark Alexander on 28 March 2014 in Tech

Note: ONLY GameMaker. Studio Professional users have access to Spine functionality. A very powe... More »

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Returning Values From An Extension Asynchronously
Posted by Mark Alexander on 7 March 2014 in Tech

Version: GameMaker: Studio 1.3+ A call to an extension on any platform generally works like any... More »

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Short Circuit Evaluation
Posted by Mark Alexander on 21 February 2014 in Tech

Version: GameMaker: Studio [1.3 Early Access] Recently there was a change made to the way that ... More »

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Early Access Version 65 Out Now
Posted on 18 February 2014 in Tech

A new Early Access update is out (v65) - no ad support in iOS builds (satisfies a new Apple submi... More »

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New Functions In Early Access
Posted by Mark Alexander on 14 February 2014 in Tech

Version: GameMaker: Studio [1.3 Early Access] Our senior developer Mike Dailly has been busy re... More »

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Studio Releases Now Include Early Access – What Does It Mean For You?
Posted by Dan Cleaton on 7 February 2014 in Tech

Version: GameMaker: Studio As we move towards the release of GameMaker: Studio 1.3 we want to g... More »

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Command Line Parameters For GameMaker:Studio
Posted by Mark Alexander on 31 January 2014 in Tech

Version: GameMaker: Studio [Stable] When creating games it is important that you play test the ... More »

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Accessors For Data Structures and Arrays
Posted on 24 January 2014 in Tech

The next update to GameMaker: Studio, Early Access added an interesting extra functionality for s... More »

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