Tech

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Profiling Your Games Performance
Posted by Mark Alexander on 11 April 2014 in Tech

Version: GameMaker: Studio April Early Access Release In this article we are going to introduce... More »

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Creating An Extension For Mac, Windows And JavaScript Targets
Posted by Mark Alexander on 4 April 2014 in Tech

Version: GameMaker: Studio 1.3+ Creating an extension for Mac, Windows or any of the JS targets... More »

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Skeletal Animation Sprites Using Spine
Posted by Mark Alexander on 28 March 2014 in Tech

Note: ONLY GameMaker. Studio Professional users have access to Spine functionality. A very powe... More »

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Returning Values From An Extension Asynchronously
Posted by Mark Alexander on 7 March 2014 in Tech

Version: GameMaker: Studio 1.3+ A call to an extension on any platform generally works like any... More »

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Short Circuit Evaluation
Posted by Mark Alexander on 21 February 2014 in Tech

Version: GameMaker: Studio [1.3 Early Access] Recently there was a change made to the way that ... More »

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Early Access Version 65 Out Now
Posted on 18 February 2014 in Tech

A new Early Access update is out (v65) - no ad support in iOS builds (satisfies a new Apple submi... More »

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New Functions In Early Access
Posted by Mark Alexander on 14 February 2014 in Tech

Version: GameMaker: Studio [1.3 Early Access] Our senior developer Mike Dailly has been busy re... More »

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Studio Releases Now Include Early Access – What Does It Mean For You?
Posted by Dan Cleaton on 7 February 2014 in Tech

Version: GameMaker: Studio As we move towards the release of GameMaker: Studio 1.3 we want to g... More »

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Command Line Parameters For GameMaker:Studio
Posted by Mark Alexander on 31 January 2014 in Tech

Version: GameMaker: Studio [Stable] When creating games it is important that you play test the ... More »

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Accessors For Data Structures and Arrays
Posted on 24 January 2014 in Tech

The next update to GameMaker: Studio, Early Access added an interesting extra functionality for s... More »

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Changes to the GUI layer, and the new Application Surface
Posted by Mike Dailly on 17 January 2014 in Tech

This is a change we've been thinking about making for some time, but it was such a large piece of... More »

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Scoping in GML
Posted by Russell Kay on 10 January 2014 in Tech

Scoping is all about the visibility of variables, as GML or DnD code is executed the variable nam... More »

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The hazards of precise collision detection
Posted by Mike Dailly on 27 December 2013 in Tech

So, I wasrummagingthrough some backups, and I found this old article. It was originally on my own... More »

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v1.3 Draw Events
Posted on 18 December 2013 in Tech

After updating GameMaker: Studio to the 1.3 version, you'll find that you have a few new Draw Eve... More »

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V1.3 IAPs
Posted on 18 December 2013 in Tech

What began as an R&D effort for internal use became a feature for external users of GameMaker... More »

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