Tech

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Binary files - Hacking Manic Miner - Part 2
Posted by Mike Dailly on 18 September 2017 in Tech

In last week's episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ri... More »

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Binary files - Hacking Manic Miner - Part 1
Posted by Mike Dailly on 12 September 2017 in Tech

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at ... More »

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Dynamic rendering masks
Posted by Mike Dailly on 5 September 2017 in Tech

So this is a quick one, but incredibly cool and valuable. When drawing to the screen (or a surfac... More »

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GameMaker Studio 2.1 Update
Posted by Lee Chisholm on 31 August 2017 in Tech

The release of GameMaker Studio 2.1 sees a major milestone for the GameMaker series and that is t... More »

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Buttery Smooth Tech Tips: Movement
Posted by Gavin Smart on 9 June 2017 in Tech

Hey, Game Makers! Seth Coster from Butterscotch Shenanigans here. When I first started writing t... More »

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Realtime 2D Lighting in GameMaker Studio 2 - Part 2
Posted by Mike Dailly on 12 May 2017 in Tech

In the last post, I showed you how to create the fundamentals of a 2D lighting system, so in this... More »

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Realtime 2D Lighting in GameMaker Studio 2 - Part 1
Posted by Mike Dailly on 27 April 2017 in Tech

One of the more advanced things developers want to do is create their own 2D lighting engine, but... More »

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GameMaker Studio 2 IDE Hints and Tips, part 2
Posted by Mike Dailly on 3 April 2017 in Tech

So, since the last newsletter quite a few folk have asked for more hints and tips, and so I figur... More »

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Making A One Script Game
Posted by Mark Alexander on 9 September 2016 in Tech

Over at the GMC we have been having a "One Script Game" jam, which is essentially a min... More »

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Surfaces and Transitions - Part 1
Posted by Shaun Spalding on 24 August 2016 in Tech

Hello everyone! The following awesome guest article was written for us by David Strachan, if you ... More »

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Creating a "Lights Off" Game
Posted by Mark Alexander on 18 July 2016 in Tech

Today's Tech Blog is courtesy of longtime GameMaker user Dan Johnston (AKA GameDevDan who is one ... More »

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Silhouettes
Posted by Shaun Spalding on 17 May 2016 in Tech

The following piece was written by Julian Adams, originally for the development blog of Ruin of t... More »

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Updating Real Time IAP Pricing and Variables with Syncano
Posted by Mark Alexander on 25 April 2016 in Tech

This week's tech blog is written by guest writer Thomas Webb from the GameMaker community. Today ... More »

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UWP Store Submission
Posted by Mark Alexander on 13 November 2015 in Tech

In this article we will go through the steps required to submit your Windows 10 UWP game to the M... More »

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Introducing the UWP Export for Windows 10
Posted by Mark Alexander on 23 October 2015 in Tech

Windows 10 introduces the new Universal Windows Platform (UWP), which is designed to be playable ... More »

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