Guest Blogs

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Bullet Pattern Design in The Textorcist
Posted by Ross Manthorp on 5 April 2019 in Guest Blogs

Morbidware and Headup Games have graced us with the following tech blog on their latest game 'Th... More »

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Going Beyond 2D With Simple Tricks (And Using 2D Tricks In 3D)
Posted by Ross Manthorp on 21 March 2019 in Guest Blogs

Vladimir Fedyushkin and Nicolai Danielsen are working on Jet Lancer! Nicolai has written the fol... More »

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Randomizing Levels in Seals of the Bygone
Posted by Ross Manthorp on 15 February 2019 in Guest Blogs

Logan Foster developer of WaveLand is working hard on his latest game, Seals of the Bygone. He h... More »

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Desert Child: How I Faked Everything and Hopefully Got Away with It - A Tragedy in 3(D) Acts
Posted by Ross Manthorp on 12 December 2018 in Guest Blogs

Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PlayStation 4, and ... More »

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Purr-fecting Cat Coloration in Cattails
Posted by Ross Manthorp on 29 November 2018 in Guest Blogs

Tyler Thompson from Falcon Development breaks down the colorful tricks he used when developing C... More »

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Five Rules for Getting Your Games Done
Posted by Ross Manthorp on 15 November 2018 in Guest Blogs

Our fantastic tech blog today comes from Benjamin Rivers and covers the always important topic o... More »

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Points and Shapes in Wandersong
Posted by Mark Alexander on 27 September 2018 in Guest Blogs

Todays tech blog is courtesy of Greg Lobanov and discusses the use of triangles to generate the ... More »

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Team DYO: How to make your game more CO-OP
Posted by Ross Manthorp on 5 April 2018 in Guest Blogs

This tech blog is our second written by guest contributor Josia Roncancio, who is the programmer ... More »

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The Long Journey of DYO
Posted by Andrew Turner on 21 February 2018 in Guest Blogs

This post has been written by guest contributor Josia Roncancio who is the programmer and one of ... More »

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Z-Tilting: Shader Based 2.5D Depth Sorting
Posted by Mark Alexander on 18 January 2018 in Guest Blogs

Today's Tech Blog is courtesy of Hannes “Ariak” Schmieding, and it covers an interesting alternat... More »

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Buttery Smooth Tech Tips: Movement
Posted by Gavin Smart on 9 June 2017 in Guest Blogs

Hey, Game Makers! Seth Coster from Butterscotch Shenanigans here. When I first started writing t... More »

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