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Accessors For Data Structures and Arrays
Posted on 24 January 2014 in Tech

The next update to GameMaker: Studio, Early Access added an interesting extra functionality for s... More »

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Changes to the GUI layer, and the new Application Surface
Posted on 17 January 2014 in Tech

This is a change we've been thinking about making for some time, but it was such a large piece of... More »

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Scoping in GML
Posted by Russell Kay on 10 January 2014 in Tech

Scoping is all about the visibility of variables, as GML or DnD code is executed the variable nam... More »

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The hazards of precise collision detection
Posted on 27 December 2013 in Tech

So, I was rummaging through some backups, and I found this old article. It was originally on my o... More »

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v1.3 Draw Events
Posted on 18 December 2013 in Tech

After updating GameMaker: Studio to the 1.3 version, you'll find that you have a few new Draw Eve... More »

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V1.3 IAPs
Posted on 18 December 2013 in Tech

What began as an R&D effort for internal use became a feature for external users of GameMaker... More »

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v1.3 Push Notifications
Posted on 18 December 2013 in Tech

A feature that has been requested a lot for GameMaker: Studio is the ability to use Local and Rem... More »

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v1.3 Debugger
Posted on 17 December 2013 in Tech

With the latest version of GameMaker: Studio, we are introducing an all-new debugger, allowing yo... More »

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v1.3 iOS & Android Extensions
Posted on 13 December 2013 in Tech

The 1.3 update to GameMaker: Studio brings many new and exciting features to the program: SWF imp... More »

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v1.3 Vector Sprites
Posted on 28 November 2013 in Tech

Note: Only Professional and above users will receive advanced SWF functionality.  A new feature... More »

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Version 1.2.1130
Posted on 26 August 2013 in Tech

Version 1.2.1130 is now availble on the Stable Channel. Changes Version 1.2 release!! Bug fixe... More »

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V1.1.1058 (V1.2 BETA!) Out NOW!!
Posted on 2 July 2013 in Tech

This is the long awaited BETA of GameMaker: Studio V1.2, complete with shaders and YYC (YoYo Comp... More »

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Shaders Overview - Part 4
Posted on 28 June 2013 in Tech

In this section I'm going to discuss the new vertex format creation tool, the new vertex builder,... More »

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Shader Surprise!
Posted on 24 June 2013 in Tech

In previous posts, I've continually gone on about how we're targeting a cross platform shader mod... More »

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Shaders Overview - Part 3
Posted on 21 June 2013 in Tech

In the previous part we went through the process of creating a simple "pass through" shader, one ... More »

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