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Tech

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Explaining Blend Modes - Part 1
Posted by Mark Alexander on 20 June 2014 in Tech

If you've been using GameMaker: Studio for any length of time, you will almost certainly have com... More »

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Ad Provider Demos
Posted on 13 June 2014 in Tech

We've released the new and expanded version 2 of all the ad provider demos. If you already have a... More »

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Building Your App For iOS
Posted by Mark Alexander on 6 June 2014 in Tech

With the update to the 1.3 version of GameMaker: Studio, certain changes have been made to the wa... More »

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APK Expansions And Google Play
Posted by Mark Alexander on 30 May 2014 in Tech

When submitting your game to the the Google Play store, you will see that it currently limits the... More »

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Using Advertising Extensions
Posted by Mark Alexander on 16 May 2014 in Tech

Please be aware functionality has been changed and expanded greatly in a more recent v2 of this d... More »

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Quick Start To Programming Particles
Posted by Mark Alexander on 9 May 2014 in Tech

This tutorial is for those users that have progressed beyond the Drag'n'Drop interface and want t... More »

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Optimising The Draw Pipeline
Posted by Mark Alexander on 2 May 2014 in Tech

Version: GameMaker: Studio 1.3+ Beta The original intent of the article that you are reading wa... More »

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An introduction to Binary
Posted by Mike Dailly on 25 April 2014 in Tech

Back in the day, binary and hex were a way of life, probably because we never used high level lan... More »

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Update: Build Failure Fix Now in Steam Beta
Posted on 24 April 2014 in Tech

Version: GameMaker: Studio on Steam A fix for the issues brought into Steam's latest client API... More »

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Steam Client API Update Causing Build Failures
Posted on 23 April 2014 in Tech

Version: GameMaker: Studio on Steam Update: Fixed. Seehttp://yoyogames.com/tech_blog/60 We'... More »

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LiquidFun Physics Particles
Posted by Mark Alexander on 18 April 2014 in Tech

Version: GameMaker: Studio 1.3+ Early Access GameMaker: Studio uses the well known Box2D physic... More »

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Profiling Your Games Performance
Posted by Mark Alexander on 11 April 2014 in Tech

Version: GameMaker: Studio April Early Access Release In this article we are going to introduce... More »

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Creating An Extension For Mac, Windows And JavaScript Targets
Posted by Mark Alexander on 4 April 2014 in Tech

Version: GameMaker: Studio 1.3+ Creating an extension for Mac, Windows or any of the JS targets... More »

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Skeletal Animation Sprites Using Spine
Posted by Mark Alexander on 28 March 2014 in Tech

Note: ONLY GameMaker. Studio Professional users have access to Spine functionality. A very powe... More »

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Returning Values From An Extension Asynchronously
Posted by Mark Alexander on 7 March 2014 in Tech

Version: GameMaker: Studio 1.3+ A call to an extension on any platform generally works like any... More »

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