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Tech

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Game Dev Diary (Pt.9) - Caves Aren't Square
Posted by Mark Alexander on 1 May 2015 in Tech

With my mid-game crisis more or less over (see last week!), it was time to get my hands dirty aga... More »

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Game Dev Diary (Pt.8) - Mid Game Crisis
Posted by Mark Alexander on 24 April 2015 in Tech

After adding in lights to the game, I set about expanding and developing a bit more the enemies a... More »

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Game Dev Diary (Pt.7) - Let There Be Light
Posted by Mark Alexander on 17 April 2015 in Tech

At the time I started to make my action RPG game, the GameMaker: Marketplace had more or less jus... More »

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Game Dev Diary (Pt.6) - They Live!
Posted by Mark Alexander on 10 April 2015 in Tech

At the end of last weeks diary, I was just getting to grips with the player movement and some bas... More »

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Game Dev Diary (Pt.5) - Moving On
Posted by Mark Alexander on 3 April 2015 in Tech

With the basic design of my HUD finished, and the core dungeon generation code working well, it w... More »

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Game Dev Diary (Pt.4) - A View To A Kill
Posted by Mark Alexander on 27 March 2015 in Tech

In the last blog, I explained how I created the walls and doors of my dungeon, as well as how I a... More »

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Upcoming Stable Release - What To Look Out For
Posted by Dan Cleaton on 27 March 2015 in Tech

Moving from Stable 1.4.1474 to 1.4.1567 We will shortly be updating the version we have set to t... More »

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Using PIX to profile your Windows games
Posted by Mike Dailly on 24 March 2015 in Tech

For some time we've had requests to make some of the graphics pipeline more visible, so that deve... More »

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Game Dev Diary (Pt.3) - Bringing The Game to Life
Posted by Mark Alexander on 20 March 2015 in Tech

After creating the base of my new game engine (see last weeks tech blog on procedural generation)... More »

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Game Dev Diary (Pt.2) - Organising Chaos
Posted by Mark Alexander on 13 March 2015 in Tech

In last weeks tech blog I went into some detail about the creative process behind making a game, ... More »

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Game Dev Diary (Pt.1) - Mummy, where do games come from?
Posted by Mark Alexander on 6 March 2015 in Tech

This weeks tech blog continues on in the spirit of the previous ones that Mike Dailly has written... More »

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Writing a ZX Spectrum emulator in GameMaker: Studio
Posted by Mike Dailly on 27 February 2015 in Tech

So if you followed my last emulator series, you'll know that I built up a lot of caches of shapes... More »

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Creating a Commodore 64 emulator in GameMaker - Part 8
Posted by Mike Dailly on 20 February 2015 in Tech

So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the op... More »

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Creating a Commodore 64 emulator in GameMaker - Part 7
Posted by Mike Dailly on 13 February 2015 in Tech

So in this chapter, I thought I'd tackle the tricky subject of SID chip emulation, both how I gen... More »

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Creating a Commodore 64 emulator in GameMaker - Part 6
Posted by Mike Dailly on 6 February 2015 in Tech

So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are... More »

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