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Blog posts by Mike Dailly

Hackingmm_part5
Binary files - Hacking Manic Miner - Part 5
Posted by Mike Dailly on 10 October 2017

In this final post we're going to extract the last few bits for this demo, that of the graphics o... More »

Hackingmm_part4
Binary files - Hacking Manic Miner - Part 4
Posted by Mike Dailly on 2 October 2017

In this part 4, we're going to take a look at the guardians, their movement, and graphics. The gr... More »

Hackingmm_part3
Binary files - Hacking Manic Miner - Part 3
Posted by Mike Dailly on 26 September 2017

In this weeks post, we're going to take a look at the items, the level name and the Air display. ... More »

Hackingmm_part2
Binary files - Hacking Manic Miner - Part 2
Posted by Mike Dailly on 18 September 2017

In last week's episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ri... More »

Hackingmm_part1i
Binary files - Hacking Manic Miner - Part 1
Posted by Mike Dailly on 12 September 2017

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at ... More »

Dynamicmaskrendering
Dynamic rendering masks
Posted by Mike Dailly on 5 September 2017

So this is a quick one, but incredibly cool and valuable. When drawing to the screen (or a surfac... More »

Lighting_blog2
Realtime 2D Lighting in GameMaker Studio 2 - Part 2
Posted by Mike Dailly on 12 May 2017

In the last post, I showed you how to create the fundamentals of a 2D lighting system, so in this... More »

Lighting_blog
Realtime 2D Lighting in GameMaker Studio 2 - Part 1
Posted by Mike Dailly on 27 April 2017

One of the more advanced things developers want to do is create their own 2D lighting engine, but... More »

0002_marketing
GameMaker Studio 2 IDE Hints and Tips, part 2
Posted by Mike Dailly on 3 April 2017

So, since the last newsletter quite a few folk have asked for more hints and tips, and so I figur... More »

Newsletter5
GameMaker Studio 2: Newsletter #5
Posted by Mike Dailly on 24 March 2017

Hello everyone! Welcome to our 5th newsletter covering some of the new and upcoming developments ... More »

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Using PIX to profile your Windows games
Posted by Mike Dailly on 24 March 2015

For some time we've had requests to make some of the graphics pipeline more visible, so that deve... More »

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Writing a ZX Spectrum emulator in GameMaker: Studio
Posted by Mike Dailly on 27 February 2015

So if you followed my last emulator series, you'll know that I built up a lot of caches of shapes... More »

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Creating a Commodore 64 emulator in GameMaker - Part 8
Posted by Mike Dailly on 20 February 2015

So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the op... More »

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Creating a Commodore 64 emulator in GameMaker - Part 7
Posted by Mike Dailly on 13 February 2015

So in this chapter, I thought I'd tackle the tricky subject of SID chip emulation, both how I gen... More »

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Creating a Commodore 64 emulator in GameMaker - Part 6
Posted by Mike Dailly on 6 February 2015

So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are... More »

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