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Blog posts by Mike Dailly

Gui layer techblog
GUI Layer Secrets
Posted by Mike Dailly on 24 August 2018

The GUI layer is a powerful beast, and you can do all kinds of cool things with it, but it's also... More »

Depthbasemousecollision blog
Depth base mouse collision
Posted by Mike Dailly on 19 December 2017

We've been asked a few times about how to have the mouse only click on the topmost instance of a ... More »

Hackingmm part5
Binary files - Hacking Manic Miner - Part 5
Posted by Mike Dailly on 10 October 2017

In this final post we're going to extract the last few bits for this demo, that of the graphics o... More »

Hackingmm part4
Binary files - Hacking Manic Miner - Part 4
Posted by Mike Dailly on 2 October 2017

In this part 4, we're going to take a look at the guardians, their movement, and graphics. The gr... More »

Hackingmm part3
Binary files - Hacking Manic Miner - Part 3
Posted by Mike Dailly on 26 September 2017

In this weeks post, we're going to take a look at the items, the level name and the Air display. ... More »

Hackingmm part2
Binary files - Hacking Manic Miner - Part 2
Posted by Mike Dailly on 18 September 2017

In last week's episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ri... More »

Hackingmm part1i
Binary files - Hacking Manic Miner - Part 1
Posted by Mike Dailly on 12 September 2017

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at ... More »

Dynamicmaskrendering
Dynamic rendering masks
Posted by Mike Dailly on 5 September 2017

So this is a quick one, but incredibly cool and valuable. When drawing to the screen (or a surfac... More »

Lighting blog2
Realtime 2D Lighting in GameMaker Studio 2 - Part 2
Posted by Mike Dailly on 12 May 2017

In the last post, I showed you how to create the fundamentals of a 2D lighting system, so in this... More »

Lighting blog
Realtime 2D Lighting in GameMaker Studio 2 - Part 1
Posted by Mike Dailly on 27 April 2017

One of the more advanced things developers want to do is create their own 2D lighting engine, but... More »

0002 marketing
GameMaker Studio 2 IDE Hints and Tips, part 2
Posted by Mike Dailly on 3 April 2017

So, since the last newsletter quite a few folk have asked for more hints and tips, and so I figur... More »

Newsletter5
GameMaker Studio 2: Newsletter #5
Posted by Mike Dailly on 24 March 2017

Hello everyone! Welcome to our 5th newsletter covering some of the new and upcoming developments ... More »

Missing thumbnail
Using PIX to profile your Windows games
Posted by Mike Dailly on 24 March 2015

For some time we've had requests to make some of the graphics pipeline more visible, so that deve... More »

Missing thumbnail
Writing a ZX Spectrum emulator in GameMaker: Studio
Posted by Mike Dailly on 27 February 2015

So if you followed my last emulator series, you'll know that I built up a lot of caches of shapes... More »

Missing thumbnail
Creating a Commodore 64 emulator in GameMaker - Part 8
Posted by Mike Dailly on 20 February 2015

So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the op... More »

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