Blog posts by Mike Dailly

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Realtime 2D Lighting in GameMaker Studio 2 - Part 2
Posted by Mike Dailly on 12 May 2017

In the last post, I showed you how to create the fundamentals of a 2D lighting system, so in this... More »

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Realtime 2D Lighting in GameMaker Studio 2 - Part 1
Posted by Mike Dailly on 27 April 2017

One of the more advanced things developers want to do is create their own 2D lighting engine, but... More »

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GameMaker Studio 2 IDE Hints and Tips, part 2
Posted by Mike Dailly on 3 April 2017

So, since the last newsletter quite a few folk have asked for more hints and tips, and so I figur... More »

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GameMaker Studio 2: Newsletter #5
Posted by Mike Dailly on 24 March 2017

Hello everyone! Welcome to our 5th newsletter covering some of the new and upcoming developments ... More »

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Using PIX to profile your Windows games
Posted by Mike Dailly on 24 March 2015

For some time we've had requests to make some of the graphics pipeline more visible, so that deve... More »

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Writing a ZX Spectrum emulator in GameMaker: Studio
Posted by Mike Dailly on 27 February 2015

So if you followed my last emulator series, you'll know that I built up a lot of caches of shapes... More »

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Creating a Commodore 64 emulator in GameMaker - Part 8
Posted by Mike Dailly on 20 February 2015

So in this, the last part of my Commodore 64 Emulator series, I want to talk about some of the op... More »

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Creating a Commodore 64 emulator in GameMaker - Part 7
Posted by Mike Dailly on 13 February 2015

So in this chapter, I thought I'd tackle the tricky subject of SID chip emulation, both how I gen... More »

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Creating a Commodore 64 emulator in GameMaker - Part 6
Posted by Mike Dailly on 6 February 2015

So, now that we have C64 sprites being rendered, how about characters? Well like sprites they are... More »

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Creating a Commodore 64 emulator in GameMaker - Part 5
Posted by Mike Dailly on 30 January 2015

In this part, I'm going to start looking at sprites, and see if there's anything I can do in orde... More »

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Creating a Commodore 64 emulator in GameMaker - Part 4
Posted by Mike Dailly on 23 January 2015

In this part, I'm going to start discussing how I handled the screen at the start of this process... More »

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Creating a Commodore 64 emulator in GameMaker - Part 3
Posted by Mike Dailly on 16 January 2015

In this part I want to talk first about the CPU bug I had, and how I fixed it, then I want to dis... More »

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Creating a Commodore 64 emulator in GameMaker - Part 2
Posted by Mike Dailly on 9 January 2015

So my next post was going to be about tracking down my CPU bug and how the memory mapping was goi... More »

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Creating a Commodore 64 emulator in GameMaker - Part 1
Posted by Mike Dailly on 31 December 2014

So I started this very much in the "can you even do this" spirit, and have been surprised how muc... More »

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An introduction to Binary
Posted by Mike Dailly on 25 April 2014

Back in the day, binary and hex were a way of life, probably because we never used high level lan... More »

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