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Blog Archive for August 2014

Game of the Month: August '14 Winner
Posted on 1 September 2014

The fantastic Hack and Slash action RPG "ArcaneSoul" from mSeed Co. has been selected as August's... More »

Using Motion Planning
Posted by Mark Alexander on 29 August 2014

In today's article we are going to go over the motion planning functions in GameMaker: Studio. If... More »

Best Practices When Coding In GameMaker: Studio
Posted by Mark Alexander on 22 August 2014

In this article we are going to cover some "best practices" for when you are using the GameMaker ... More »

GameMaker: Studio UI Hints, Tips and Shortcuts
Posted by Mark Alexander on 15 August 2014

The GameMaker: Studio IDE comes with a number of handy shortcuts and features that are often over... More »

The GameMaker Marketplace is Here!
Posted on 13 August 2014

The Burgeoning GameMaker: Studio Development Community Gets Unprecedented Access to Resources, Ma... More »

YoYo Games Announces Worldwide Partnership with Microsoft
Posted by Jaime Cottini on 11 August 2014

Today at the Game Developers Conference Europe,YoYo Games announces GameMaker: Studio support for... More »

GameMaker: Studio 1.4 Features
Posted by Mark Alexander on 8 August 2014

The 1.4 update to GameMaker: Studio is perhaps the most important to date. Apart from greatly inc... More »

Game of the Month: July '14 Winner
Posted on 1 August 2014

A truly grim and emotional player experience portraying insight to a very bleak future - "Gods Wi... More »

Alpha and Surfaces
Posted by Mark Alexander on 1 August 2014

Quite often we have people enquiring about what they see as odd results using surfaces, most spec... More »

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