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Blog Archive for June 2013

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Shaders Overview - Part 4
Posted by Mike Dailly on 28 June 2013

In this section I'm going to discuss the new vertex format creation tool, the new vertex builder,... More »

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YoYo Games Sponsoring DEVELOP Conference, in Brighton, UK
Posted on 25 June 2013

YoYo Games is once again sponsoring the DEVELOP Conference in Brighton, UK, July 9-11. If you are... More »

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Shader Surprise!
Posted by Mike Dailly on 24 June 2013

In previous posts, I've continually gone on about how we're targeting a cross platform shader mod... More »

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Shaders Overview - Part 3
Posted by Mike Dailly on 21 June 2013

In the previous part we went through the process of creating a simple "pass through" shader, one ... More »

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YoYo Games Named a Finalist for Mobile Entertainment's 2013 Awards
Posted on 18 June 2013

We are loving all the praise for GameMaker: Studio! YoYo Games was recently named a finalist in t... More »

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Shaders Overview - Part 2
Posted by Mike Dailly on 17 June 2013

In the first part of this overview, we looked at what shaders were, and how they have been integr... More »

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Updating GameMaker: Studio - Stable Vs Beta
Posted by Dan Cleaton on 14 June 2013

So, you've just installed GameMaker: Studio and you go to run it for the first time, and it asks ... More »

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Shaders Overview - Part 1
Posted by Mike Dailly on 7 June 2013

With the near arrival of Studio V1.2, it's about time we started to peel back the cover on what s... More »

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How to Report Your Bugs
Posted by Ross Manthorp on 5 June 2013

UPDATE 05/06/13: A new field has been into the Mantis form: Version Number.We now require all fut... More »

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Win Big - Timeline
Posted on 4 June 2013

In order to make it easy for everyone to understand and ensure that no one misses out on entering... More »

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