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Blog Archive for March 2015

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Upcoming Stable Release - What To Look Out For
Posted by Dan Cleaton on 27 March 2015

Moving from Stable 1.4.1474 to 1.4.1567 We will shortly be updating the version we have set to t... More »

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Game Dev Diary (Pt.4) - A View To A Kill
Posted by Mark Alexander on 27 March 2015

In the last blog, I explained how I created the walls and doors of my dungeon, as well as how I a... More »

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Using PIX to profile your Windows games
Posted by Mike Dailly on 24 March 2015

For some time we've had requests to make some of the graphics pipeline more visible, so that deve... More »

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Game Dev Diary (Pt.3) - Bringing The Game to Life
Posted by Mark Alexander on 20 March 2015

After creating the base of my new game engine (see last weeks tech blog on procedural generation)... More »

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Game Dev Diary (Pt.2) - Organising Chaos
Posted by Mark Alexander on 13 March 2015

In last weeks tech blog I went into some detail about the creative process behind making a game, ... More »

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Game Dev Diary (Pt.1) - Mummy, where do games come from?
Posted by Mark Alexander on 6 March 2015

This weeks tech blog continues on in the spirit of the previous ones that Mike Dailly has written... More »

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