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Blog Archive for January 2015

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Creating a Commodore 64 emulator in GameMaker - Part 5
Posted by Mike Dailly on 30 January 2015

In this part, I'm going to start looking at sprites, and see if there's anything I can do in orde... More »

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Creating a Commodore 64 emulator in GameMaker - Part 4
Posted by Mike Dailly on 23 January 2015

In this part, I'm going to start discussing how I handled the screen at the start of this process... More »

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Creating a Commodore 64 emulator in GameMaker - Part 3
Posted by Mike Dailly on 16 January 2015

In this part I want to talk first about the CPU bug I had, and how I fixed it, then I want to dis... More »

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Announcing the YoYo Games’ GameMaker Showcase Game of the Year 2014!
Posted by Gavin Smart on 14 January 2015

This year we've had loads of amazing games added to the GameMaker Showcase and picking the winner... More »

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Creating a Commodore 64 emulator in GameMaker - Part 2
Posted by Mike Dailly on 9 January 2015

So my next post was going to be about tracking down my CPU bug and how the memory mapping was goi... More »

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