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Using Audio To Enhance Your Game - AudioHero

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Posted by Ross Manthorp on 16 April 2020

In this article, the folks from AudioHero provide inspiration on how to use professional audio to give Space Rocks a makeover in sound.

It would be almost impossible to overstate the importance of great sound in any video game project. From the 8 bit beeps and bloops of the classic arcade era, to the haunting cinematic atmospheres and realism of modern blockbusters such as the Bioshock series, the sound is a key component to creating a fully realized project. At AudioHero we have a massive library of over 250,000 professionally recorded and designed sounds, that includes almost anything you can think of to take your project to the next level!

To further explore the importance and value of including GREAT sounds in your project, let’s break things down into a few categories that can transform your Space Rocks project.


Vehicle sounds

What better place to start spicing up Space Rocks than with some out of this world spaceship sounds. As with any sound you might look to pull into your project, it’s important to consider whether you want to aim for realism, or something more rooted in the fantasy realm.

In a Space Rocks project, you are of course limited to “realistic” spaceship sounds, but you may be able to add just a dose of realism by using one of our NASA Space Shuttle inspired effects like this one:

Space Shuttle Booster Rockets:

Of course, you may also want to take the complete opposite approach by using something straight out of the science fiction universe, like this whooshing space ship pass by:

And just for good measure, let’s take a look at a spaceship sound that could fit right into an arcade in 1979, like this Spaceship Engine Powerdown effect:

AudioHero Tip: when looking for sounds that call back to the classic arcade era, don't be afraid to use search terms like “8-bit”, “video game” or “arcade”.

Weapons and Explosions Sounds

When auditioning weapon or explosion sounds for your project, you have a lot more to consider when thinking about realistic vs fantastical sounds.

Your spaceship’s blasters could sound like a high powered automatic weapon, like this Browning M2 burst effect:

And of course, you will find no shortage of science fiction weapons sounds like this Laser sound:

And for a dose of that classic arcade flavor, how about a gritty 8-bit inspired space explosion sound for when your blasters destroy Space Rocks:

AudioHero Tip: For frequently repeated sounds such as weapons, blasters or enemy hits, try selecting 0 to 2 seconds under our length filter. This will limit the amount of editing you need to do.

Atmospheres and Environments

One easy to overlook category of gaming sounds is Atmospheres and Environments. These are the backgrounds and ambience sounds that help to set the stage and make a player truly feel like they’ve been transported to outer space or a distant star system.

To instantly place your players into an outer space environment, throw in one of our professionally designed outer space ambiences:

To capture more of a cinematic mood for your game, try something a little more driving and evolving, like this Eerie Space Drone:

Or if you want your players to truly feel like they are the captain of a space vessel, try one of our internal spaceship ambiences, complete with radio chatter:

AudioHero Tip: Atmospheres and ambience sounds can make a great replacement OR compliment for a background music track.

UI (User Interface Sounds)

Finally, let’s take a look at the user interface sounds. A start-up menu, pause menu or settings menu can be a pretty boring part of a player’s experience. As a game developer, there may not be a lot of tools at your disposal to make this a more interesting or engaging experience. Of course, the sound is one great way to do this!

Keep your players engaged and within the Sci-Fi environment by using a rocket blast sound, when your player selects the start button:

OR Remind your players of the golden age of arcades by integrating this sound of a coin dropping into a machine when your users click the start game button:

And for another classic 8-bit accent, here is a great sound to play over the “Game Over” screen:

AudioHero Tip: This is another great use case for our length filter. You might be surprised how many great sounds you can find that are 1 second or less!


Whether you are new to game design or are an old pro, there is no reason to overlook the importance of unique and great sound effects in your project. As you work your way through your Space Rocks project or any other projects down the road, consider audio and sound effects to be another important tool in your kit!

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