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Make Your Own Arcade Classic

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Posted by Ross Manthorp on 25 October 2018

This GameMaker Studio 2 (GMS2) tutorial will guide budding video game creators through the process of creating their very own fully functional version of the definitive asteroid space blaster. Aspiring game designers can make "Space Rocks" in GMS2 using the free trial without coding, by using their drag and drop technology, or by coding with GameMaker Language.

Designed and presented by Friendly Cosmonaut, the "Space Rocks" video tutorials start out with an introduction to GMS2 before outlining how to program movement, attacking & collisions, scoring, lives, sound and effects before adding that final polish.

Check out the series below and look forward to more tutorials from us in the future!


GML (GameMaker Language)

DnD™ (Drag and Drop™ visual code)


GML (GameMaker Language)

DnD™ (Drag and Drop™ visual code)

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