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Release of GameMaker Studio 2.1.5

Blog 2.1 update

Posted by Ross Manthorp on 2 August 2018

GameMaker Studio 2.1.5 is available right now with some new features and a lot of fixes and improvements included!

We're going through a period where our main focus is on consolidation and stability with GameMaker Studio 2, and so for this release, we've added over 180 fixes to the IDE and runtimes. Also in this version we have: Android 64bit architectures; using virtual keyboard on iOS, Android, and UWP; collision functions which return a list of all colliders, not just the first; there's support for Google Cloud Sync; a new collision type for sprites - non-axis-aligned bounding box. Multiple fixes for project saving bugs, licencing, IDE editors, Android, iOS and other runner changes that can be read in full here.

We've also added a Change Log to our bug database for the list of public issues fixed in each version:

Please note that whilst not mandatory, 2.1.5 is highly recommended. We have changed the licensing server to better protect against DDoS attacks and made several fixes to offline usage (especially for our Mac IDE users). If you get "license is invalid" the first run after updating - please just login again once to fix.

RELEASE NOTES

For downloads and more info please see:

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