Posted by Shaun Spalding on 29 November 2016
We’re glad to see lots of you getting hold of the Beta for GameMaker Studio 2. We’ve had a lot of questions about what GameMaker Studio 2 means for the future of 1.x, and while we’ve explained the basics before (in that support will continue into the foreseeable future) we’re going to take this opportunity to clarify our plans in detail.
We are currently working on a new release for 1.x with a focus on additional Spine support. While 1.x will continue to receive support and patches to ensure that all platforms can be reached, and while any major bugs will still be fixed, this is planned to be the last release for 1.x that includes new or additional features in order to start devoting our energy towards GameMaker Studio 2.
Therefore, when we launch GameMaker Studio 2 (Q1, 2017), we will be taking GameMaker: Studio 1.x off sale from that point. This means that you will no longer be able to buy it, upgrade it nor create a new license for the Free version.
All presently held licenses will of course remain active and in effect.
As we have said before, we will be continuing to support 1.x for the foreseeable future. Substantial advance notice will be given of any future plans to discontinue this support should that be considered at a much later date.
Consult this FAQ for further clarification on everything described here.
If you're eager to move to GameMaker Studio 2, now is your chance! By purchasing today you can get immediate access to the full Desktop beta, which also has full support for importing projects from Studio 1.x. We're getting lots of great feedback and we want to see as many of you as possible getting involved!