Review of Just Another Adventure
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Overall Score
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Graphics
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Sound
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Gameplay
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Story
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Interface
Just Another Adventure Review
By gposchman on
04 May 2007
Pros: Great graphics, and sound, the interface has some nice touches. The adventure engine is a favorite of mine.
Cons: Not much in the story setup, the logic of the puzzles are not very cleaver and the interface has some breakdowns.
Just Another Adventure is aptly named.
I would say this game is in Beta, with some incredible potential. First the faults;
There is no story to carry me through, so I am doing a lot of clicking trying to get information to understand what is going on. That is okay in an adventure game but there isn't a lot of information provided. There are a number of characters in the beginning that could provide history and fore shadowing but they don't. Like early adventure games this is a click on everything and take everything you can and later guess how to apply it. There are insufficient clues. There are characters that could provide pop culture humor but it isn't made use of.
The point and click interface has some problems because the hero avatar can't maneuver around objects to get where you want to go, and in some places I had to click in several locations to free the avatar from where it was. This can be remedied by collision detection and making sure the xy position of each of the sprites that make up the avatar are identical. (I know because I had the same problem with the game I am working on.)
The front page needs buttons to move the player passed it, also a story would be good here with a skip button if the player already knows it. Maybe a load game button here also, if there is one. Also a game graphic or image would be nice.
A suggestion- keep the window the same size throughout, blacken in surrounding unused areas.
A great collection of graphics and some great character ideas, develop them further. The interface has some nice touches, I like the rollover identifier of items. I like the idea of point to a location and the avatar going there, fix the bugs and it's awesome. I have not yet finished the game but it's nice to see someone tackling an adventure game.


bosskey said 577 days ago
Thank you for your review. I agree in most parts. The story isn't great. I used an old AGT game scenario, which I heavily enriched. I am not a writer nor an artist. I am basically a programmer who loves adventure games. The point of JAA was mainly implying my GM Adventure Engine, and I think I succeeded in this part. As for the character movement issue, I again agree. I had to make a compromise between realism, easy game play and efficient collision detection. The result was the best I could do.