Review of Innoquous 2

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BanovG

Innoquous 2 Review
By BanovG on 01 February 2009


Pros: Simple, fun, some cool level concepts

Cons: Cheap-looking graphics, repetitive level design

Eh... I didn't think it was that awesome.

The gravity-switching gameplay is cool, but by now we've seen gravity switching all over the place and it doesn't really feel very new and exciting. The game stopped introducing new mechanics after around level 5, so that your total range of obstacles were gravity switches, instakill razors and damaging static (which I never actually even touched); not a very wide assortment to be spread over 18 levels. I like that you went for simplicity, but that shouldn't be an excuse to stop introducing new mechanics after the first few levels. You could have expanded the game with things like moving platforms, rotating gravity switches, etc. By the time I got to level 15 I felt as though I'd already seen everything the game had to offer (and I actually had).

I sort of liked the outline stylings of the original Innoquous; now, with only solid shapes in black and white, the graphics look fairly cheaply done, outside of the cool view-rotating. I don't really see why you had to change it.

Overall, I appreciated the game's simplicity and the concept was fun, but it never really went above the average platformer, at least not for me. I don't want to appear mean, but these are my honest thoughts.

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