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Showing all gamemaker resources in the category Extensions.

  • Currently 0.0/5 Stars.


Color object extension by javierkos

This extension package is free to use, it contains:
instant destroy object,
color object in red,
in blue,
and more!

This is only first version, in the second version, i will include triple jump, ninja rope, tps rotation, 3d help and connection to a webpage!

  • Currently 3.0/5 Stars.


Platforming Extension by PLATFORM MASTER

comes with to tabs for, game maker, dealing with simple easy platform making.

includes: jump action, left, right, set gravity (and optional water to), swimming, walking up ramps(built in left and right), springs, ladders, collision with floor checker and setter, cant leave room x pos, cant fall off screen (else restart), and collision with moving object,

instructions : you can put most every thing in the step action, some things need collision events : if you need further help download my gmk. and goto the game settings tab and take off platform.gex

  • Currently 0.0/5 Stars.


Slot Machine Pack by 3DCubeOfGames

This is all you need to make a Slot Machine. All instructions were putten into the lib so you see them IN Game Maker the tab is called Slot Machine. put this file in the lib folder

  • Currently 0.0/5 Stars.


NewGizoids Effects by NewGizoid

extension includes:
5 drag-and-drop functions
- draw light (circle)
- draw light (triangle) [similar to light circle]
- draw shield (circle)
- draw projactor beam (triangle) [similar to shield]
- draw gradient with blend mode (circle)
and 5 functions reated to above actions (but more versatile)
- light_circle
- light_triangle
- shield_circle
- projactor_beam
- gradient_circle

Free to use, but please give credit

  • Currently 0.0/5 Stars.


Database interaction via SQL by HiPp13

I build a simple extension that handles SQLs from gamemaker.

NOTE: i take no responsibility in screwing up your database, ALWAYS MAKE A BACK-UP
I have only tested this with .mdb files and am working on more functionality, also on a help file ^.^

The functions in the package are:

TestCall (In : string)

Tests if dll is working.
Returns a string.

TestDatabaseConnection (DatabaseName, TableName : string)

Tests connection to a table in the database, used to check connection to database
Returns 1 if successful, 0 if not
DatabaseName is the name of the database, including path and file extension
TableName is the name of the table you want to test the connection to

ExecuteSQL (SQL, DatabaseName : string)

Executes a SQL query on the database.
SQL is update, delete etc
Returns 1 if successful, 0 if not

RunSQLReturnSingle (SQL, DatabaseName : string)

Runs a SQL query on the database.
SQL is select statement
Returns the first result from SQL as a string

RunSQLReturnALL (SQL, DatabaseName : string)

Runs a SQL query on the database.
SQL is select statement
Returns all results from SQL as a string.
Columns separated by |
Each row is a new line

No clue about SQL? i find this site extremely helpful :
http://www.w3schools.com/SQl/default.asp

  • Currently 0.0/5 Stars.


Easier Saving Mechanism by B Factory

One thing we've noticed is that saving in Game Maker saving could be better. Using game_save() saves everything, even things you might not want. The workaround is to write the variables and read them back in using file_text_write_string() and similar functions. However, this can easily lead to long code lines, which become difficult to debug and maintain.

Not anymore! With this brand new saving mechanism, you can just simply say variables you want saved, then call one function and BANG!! Everything is written to a file you choose.

Loading is the same thing. Just say the variables you want loaded, then call one function and everything is loaded.

  • Currently 0.0/5 Stars.


Easier Saving Mechanism by B Factory

An easier way to save your game. Just define variables then save. Do the same thing to load. More information in help file.