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Resources

Showing all gamemaker resources in the category Other.

  • Currently 2.0/5 Stars.


naruto intro gm6 by Naruto Uzamaki

a intro you can use for the begging of your naruto games.

  • Currently 3.0/5 Stars.


GMHandbook by wormintheworks

The website i made for GM users. its got Sounds, sprites, tutorials, a forum nd most importantly, ICONS!!! (which i also make on request)

http://gmhandbk.webs.com

  • Currently 3.0/5 Stars.


character select how-to by cebceb

teaches you how to make a character select test. check the built in game information screen for help. (needs pro to enlarge sprites, but that was an extra funtcion, not really needed) (this was put in as a game of mine earliar. if you need help with somthing, leave a comment here please.)

http://www.yoyogames.com/games/show/24827

  • Currently 3.0/5 Stars.


pekka kanna sprites and backgrou... by ron002

this is my sequal to the tiles
this has tiles
backgrounds
sprites
all from pekka kanna2

  • Currently 3.0/5 Stars.


RPG Engine by Yal

A RPG battle engine, but is also extended with shop, saving, menu, inn systems.
Contains a lot of music and sprites, and also a manual in txt format you can use to learn how to use it.
Needs some work to work, but less work than making your own engine from scratch.

  • Currently 3.0/5 Stars.


Reality CHECK example by sonicfanman

An example of my new game's engine, Reality CHECK.

  • Currently 2.0/5 Stars.


Menu Button Tutorial by Junior Gamer

It is a notepad file

  • Currently 2.0/5 Stars.


pre made menu by sonicboom679

i dont know how this can be usefull, but i started a game and just made the menu, so maybe for noobs

[note]-cheat room is simple. i even made a note if you can think of your own cheat. level select is f3 in the cheat room. no consent or credit nessicary.

  • Currently 3.0/5 Stars.


Right bouncing by Metalsoul

With this you can transmit an object force to another object, it's easy but very useful

  • Currently 3.0/5 Stars.


+ shaped mouse by Xaiier

This text file shows you how to create a mouse that is two intersecting lines and goes off the screen.