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Cross-Platform Games Development Environment Now Easily Accessible to 45 Million Steam Users
YoYo Games today announces that B.A.S.E. Jumper, the latest game to be made in-house using the company’s GameMaker: Studio technology, launched simultaneously on the App Store and iTunes, Amazon AppStore, Chrome, Facebook, YoYo Games Website (HTML5), Google Play, Mac App Store, NOOK and Samsung’s Tizen App Store.
Notification that the Sandbox site will be down for essential maintenance on Wednesday 26th September 2012. We anticipate this will back up within a couple of days and offer apologies for any inconvenience!
YoYo Games today announces that GameMaker: Studio™, its cross-platform games development environment, will support Microsoft Corp.’s launch of Windows 8 and Windows Phone 8. GameMaker: Studio™ allows developers to create games in a single code base and then easily export with one button click and run them natively on multiple formats including HTML5, Facebook, Android, iOS, Windows and OS X. GameMaker: Studio™ for Windows 8 will be available for developers prior to October 26 while GameMaker: Studio™ for Windows Phone 8 will be available following device availability later this year.
DUNDEE, Scotland and SAN FRANCISCO – September 12, 2012 – YoYo Games today announces that Update 1.1 for GameMaker: Studio, its cross-platform games development environment, is available now. With the free update, developers will have unprecedented access to a wide range of services directly from GameMaker: Studio’s user interface, removing the technical barrier of integrating and deploying business services into games. YoYo Games has also significantly upgraded GameMaker: Studio’s audio system and room editor.
The GameMaker: Studio Family of Products
YoYo Games today announces that it has revolutionized the relationship between service providers and game developers by integrating an unprecedented number of monetization and analytics services into GameMaker: Studio, its cross-platform games development environment. Developers using GameMaker: Studio will now be able to access services directly from GameMaker: Studio’s user interface, choose and deploy a monetization strategy and then export a game for publishing to worldwide “app stores,” making the process of monetizing games more accessible, efficient and scalable than ever before. The free services upgrade will be available in GameMaker: Studio’s 1.1 Update coming September 2012. This developer services functionality is being demonstrated for the first time, at The Game Developers Conference Europe August 13 and 14 at YoYo Games’ booth, No. 160.
YoYo Games today announces the availability of nine new games for NOOK, created with its GameMaker: Studio cross-platform games development technology, on Barnes & Noble’s NOOK Store. GameMaker: Studio, launched in May, allows developers to create games in a single code base and then export and run them on NOOK. YoYo games used this innovative technology to publish nine new games on NOOK Apps™, including “Froad,” “Pollushot,” and “Reflexions,” with plans to roll out more in the coming months. All nine titles are available for immediate download on Barnes & Noble’s award-winning NOOK Tablet™ and NOOK Color™ for just 99 cents each.
GameMaker: Studio Demos Taking Place at YoYo Games Booth No. 160 August 13 & 14
YoYo Games today announces the availability of ten of its most popular video game titles on the Mac App Store. “Froad,” “Pollushot,” “Reflexions,” “Simply Minesweeper,” “Simply Solitaire,” “Simply Word Search,” “Skydiver Mach II,” “Skydiver Drop Zone,” “Sync Simple,” and “They Need to Be Fed” have all been developed with GameMaker: Studio, YoYo Games’ lightning fast, powerful and easy to use cross-platform games development technology. With GameMaker: Studio’s Mac OS X export option, YoYo Games’ titles have been published to the Mac App Store in record time with no additional porting or development resources required.
A lot of feedback we have have recieved over the last 6 months is that we need more payment options. So we have been busy working out the best solution to this. It's taken a while (as most financial set ups do) and we are now happy to announce that we have upgraded our online purchase process system with Ogone and Chase Paymentech who have been brilliant at setting up and working with us diligently to get this live!