GameMaker and YoYo Games Sep
7

GameMaker and what’s happening with YoYo Games

I’m stuck at Southampton airport waiting on a flight to take me on my weekly trip to our office in Dundee.  As usual it’s delayed, so I’m taking the chance to use my time effectively and write a bit about our strategy that has been long overdue.

3 symbiotic pieces.

YoYo is effectively 3 things.  A web community, a publisher and a tools company.  The three are inextricably linked by one thing, GameMaker.  Our community and website is dedicated to GameMaker , we only publish games using GameMaker and the only tool we will ever sell or support is GameMaker.

We don’t consider these any of these three pieces as a separate entity.  We firmly believe the success of one part breeds success in the other.  The word that is used to describe this is “gestalt”… it’s a German word with no direct translation into English but most people explain “gestalt” as “The whole is more than the sum of the parts”.

A good example of this “Symbiosis” is to look at what’s happened recently.  We set about creating a Publishing business.  Almost every game that we have published so far has come from the community and the result of our (pretty  successful) publishing efforts has resulted in us creating a lot of extra value in GameMaker.  A lot of the changes we’ve made to GameMaker have only been available to the folks at YoYo in Dundee so far, but this is changing quickly so I want to use the rest of this post to talk about GameMaker and related developments.

GameMaker Developments

GameMaker’s fundamental success lies in its elegant learning curve which allows people with no previous programming and/or game design experience to gradually acquire these skills.  This is why GameMaker Lite is downloaded for free from the website more than a million times every year. Many of these downloads find their way into schools and colleges worldwide and although we have a heavily discounted price allowing these institutions to upgrade to GameMaker Standard many of them find that ‘Lite’ has all they need to teach games design and programming skills.  Similarly many thousands of people every day download GameMaker Lite for personal use and find that it delivers everything they need to enjoy experimenting with game creation.  This free and widespread use of  ‘Lite’ almost certainly makes GameMaker the world’s most widely used Game Development engine. It’s something we’re very proud of and are dedicated to ensuring this not only continues, but becomes ever more popular.  

When we launched YoYo Games in 2007 we made a fundamental mistake.  We hadn’t found the right technical experts to support and develop GameMaker and it took us almost 3 years to get the right people on board.  Those of you who have been using GameMaker for a few years now may remember that we launched GameMaker 7 in early 2007 and didn’t issue a single bug fix or update for almost two years when we released GameMaker 8.0.   Even then we didn’t release many fixes or updates for the next 6 months.  Now, with GameMaker Standard 8.1 we are issuing updates and fixes almost every week.  We haven’t been able to do this for free and we subsequently increased the price of GameMaker Standard from $25 to $40.  The reaction to this price change was mostly positive, sales have actually increased, not just in total revenue but unit sales have increased by about 50% since we increased the price!

GameMaker 9

For those of you who are concerned that we’re neglecting our roots I want to take this opportunity to reassure you that this is absolutely not the case.  At the time of writing we are just stating on a complete rewrite of GameMaker that will be launched next year.  I don’t now exactly when this will ship but you can be certain of lots of new features and capabilities in EVERY edition of GameMaker.  There will definitely be a ‘Lite’ edition which will still be free and we have no plans to increase the price GameMaker Standard again.  We’re not forgetting users of GameMaker Mac either as GameMaker 9 will also run on OSX.  At that point, we OSX users (including most of us at YoYo Games), will have the same version of GameMaker as Windows users.  We have no plans at this time to include a Linux GameMaker, though we ARE looking at the possibility of having a Linux version of our C++ runner sometime next year.

We have a lot of other things happening with GameMaker in the next few weeks and months.  These are all designed to EXTEND the appeal of GameMaker to more of the “Indie” developers.  The Indie sector is the most exciting and fastest growing area for games and we want to make GameMaker a tool that can be seriously considered by professional and semi-professional developers.  In doing this WE ARE NOT DESERTING OUR ROOTS, in fact quite the opposite.  By extending the reach and capabilities of GameMaker we’re saying that you can start with a free and powerful game development tool, and if you’re good, you can then pursue the opportunity to publish your games on Itunes, Android Market, Ovi Store, Playstation Network, Steam, Web Portals, etc.  We think this is EXCITING for the community!  We use GameMaker for all of our games and so far we’ve had a No1 free download on iPad (Simply Solitaire HD), Top 30 Metacritic ratings (Mr Karoshi) and a Top 5 game on Android Market, “They Need to Be Fed”.  Living proof that GameMaker can be used to create successful, professional games.

With the launch of GameMaker: Studio later this year you’ll be able to publish your own games on iTunes and Android Market.  Studio will also make it easier for you to work with other people on your game. We’ll also include better tech to allow you to publish Windows and Mac versions of your games in places like Steam and Apple’s Mac App Store.

With GameMaker:HTML5, which will ship later this month you will be able to  target the huge opportunity for HTML5 games.  

We’ll continue to publish some of your games too and share the revenues with you.  We’re working on making it easier for you to contact us for publishing opportunities, but I’ll write about that in the next couple of weeks ina separate post.

In summary, GameMaker is the centre of everything we do at YoYo.  We’re not deserting our basic principles that GameMaker should start as a free program and we’re not intending to keep increasing the price of GameMaker:Standard.  We’re trying to extend the appeal of GameMaker to professional developers with GameMaker: HTML5 and GameMaker:Studio editions which will both be out in 2011.  In 2012 EVERY version of GameMaker will get a complete rewrite (and many new features.

Sandy

 

Experimental! Aug
26

As we near the beta release of GameMaker HTML5, we wanted to start showing some of the things we've been trying with it! Welcome the YoYo Games EXPERIMENTAL site! On this page we've loaded up some demos and games we've been using to test out GameMaker HTML5.

Now, being an experimental site, you'll realise that not everything runs perfectly, but they do show the progress we're making. Most of these tests are of iOS games that we've simply "exported" using the new HTML5 exporter, meaning that very few of them will run well on mobile devices, however we have also put our GraveMaker test up here.

GraveMaker This was written to run well on tablets, specifically the iPad - even on iOS4.2, which is particularly slow for HTML5 content. Now you although you get the chance to play with it yourself, please remember this is a quick tech demo and test, so there are issues with it; in fact, it's FAR from perfect. But again, it does show what you can do with GameMaker HTML5, even in its current ALPHA state.

This site also shows you another important aspect of GameMaker HTML5. Because you can export your game using exactly the same source base, you can now easily make demos of your game to put on the web without having to recode everything from scratch! Simply remove some content (if you want to!) and export!

We hope to show some Facebook integration soon, but for now... go and enjoy the demos and games on show, and let your imagination run wild and think what you'll be able to do with your own web game!

 

HTTP://EXPERIMENTAL.YOYOGAMES.COM

 

Xperia Play and GameMaker Aug
24

Game Release

We released an updated ‘They Need To Be Fed’ on both Android and iTunes over the last week. The expansion included 4 new worlds, 32 new levels, 11 new achievement and over 100 new Diamonds to collect.

A Sony press release last week http://www.cisionwire.com/sony-ericsson-ext/r/xperia-play-to-showcase-new-content-and-functionality-at-gamescom-2011,e252681 confirmed our partnership with Sony Ericsson supporting ‘They Need To Be Fed’ on the awesome Xperia™ Play, the world's first Playstation® Certified smartphone! Play the Lite version of the game on your browser (look under the GameMaker dropdown list for HTML5)!


GameMaker: HTML5 Beta

We are almost close to the Beta release for GameMaker: HTML5 Beta in September and are gearing up for the rush. We’ve already had an amazing reaction to this being released and we can’t wait for you to get up and underway with your game projects!

We are offering the Beta price at an introductory $99 price for a limited time (normal retail will be $199). This is to be viewed as a high end product aimed at those wishing to "do more" with their games, taking them to the next level and getting them into the marketplace.

The advanced features and benefits of this amazing tool will be updated on the GameMaker: HTML5 Beta page and we’ll update the FAQ with any common topics. Sign up here to be the first to hear on the release info - http://yoyogames.com/gamemaker/html5/beta

 

Upgrading GameMaker 8.0 to GameMaker Standard 8.1

We can now announce that the free upgrade path for those who have GameMaker 8.0 can now upgrade to the latest GameMaker Standard 8.1 on the site! To upgrade please go to -http://yoyogames.com/game_showcases/273/purchase/express

A valid email must be entered (Screen 1 below).

1.

We strongly advise using your original email at purchase as it will create a new YoYo Account otherwise. If you do not know this or you no longer use it, then please use a VALID and current email as you will receive a confirmation with your information. This is extremely important so be careful when you enter this.

Now enter your Purchase Reference in the coupon code box below in Screen 2.

2.

This will then generate you a License Key for GameMaker Standard 8.1

Click ‘Add code’ and then click ‘purchase’ to finish.

Open GameMaker on your machine and enter the License key in the upgrade option box. Viola! That should be you up and running with the latest version :)

Any issues such as invalid code messages, errors, check our FAQ first. Make sure you have the right version and if there is still a problem, then contact us via the helpdesk with your purchase details. 

Thanks,

 

The YY Team

*note this upgrade is not eligible to GameMaker for Mac

 

They Need To Be Fed - updated and re-released! Aug
22

YoYo Games are delighted to bring you the updated release of the wildly popular ‘They Need To Be Fed’ now available on Apples App Store and Google Android Market! After a huge number of requests from our fans, we have partnered with Sony Ericsson to bring you support for the awesome Xperia™ Play, the world's first Playstation® Certified smartphone!

 

A game by Jesse Venbrux (Karoshi, TNTBF), made entirely using YoYo Game’s GameMaker software, They Need To Be Fed’s first expansion brings it’s fans 4 new worlds to Bounce, Pop, Navigate and Gravitate through, 32 New Levels, 11 New Achievements and over 100 New Diamonds to collect!

Metascore of 83! 


"Beautifully presented, it cleverly creates longevity by mixing up difficulty and level progression, and leaves you wanting more." 8/10 PocketGamer 



This is a gravity platformer worth feeding on” 4/4 Slide to Play

Run and jump through 11 crazy worlds to feed the monsters in this 360° gravity platformer. 



It doesn't matter which way you go; up or down, left or right, you can't fall off because of the 360° gravity! 



Jump from rotating planes to moving platforms, avoiding dangers and collecting diamonds. 



Each world has 7 exciting levels and a special "x" or "y" level to unlock. 



Do you have what it takes to perfect every level? 


 

Features: 



Universal App! Now optimized for both your iPhone and iPad! 


Retina support for iPhone 4 and iPod Touch 4G!

11 worlds to explore 


360° gravity gameplay

Over 80 levels to complete 


Over 200 Diamonds to collect

36 achievements to unlock

Super slick visuals

Fantastic soundtrack by Jake Almond 



 The monsters are waiting for you!

"They Need To Be Fed is a finely honed piece of platforming goodness." 4/5 ThePortableGamer.Com 



"They Need To Be Fed takes something as simple as attempting to jump between platforms and transforms it in to a fun mechanic all by itself; a charming title to play." 4/5 AppSpy.Com

iTunes

http://itunes.apple.com/app/they-need-to-be-fed/id402181349Android Market 

Android Market 

https://market.android.com/details?id=com.yoyogames.droidtntbf&feature=more_from_developer

Enjoy! 

The YY Team

 

GameMaker: HTML5 Beta news Aug
19

YoYo News

The YoYo Stand at GDC 2011 has been a very busy affair by ALL accounts. See some snaps from this week below;

The Sony Ericsson stand at Gamescon featuring They Need To Be Fed (and Ninjammin Beat-Jitsu) as one of the Xperia PLAY Android titles announced and showcased this week.

 

Interest in GameMaker:HTML5 has been phenomenal this week and we are excited to announce that the final product pricing will be set at $199! However we will give a $100 discount to anyone purchasing during the Beta period so you will be able to get GameMaker HTML5 Beta for only $99!

Sign up for the GameMaker:HTML5 Beta planned for release in September here - http://www.yoyogames.com/gamemaker/html5/beta

We’re still unsure how long the Beta period will last but we intend to issue weekly automatic updates to users. We need good solid feedback on bugs and issues that crop up in this period so we can give you the best possible quality software for you to publish and distribute games created with it! For those signing up now we will contact you directly when GameMaker:HTML5 Beta is ready for sale. More updates with details to come in the next week or so for all your burning questions…

Community News

The GMC re-skinning is now complete! Please visit http://gmc.yoyogames.com/ to see the new darker design to match the website.  There is some debate over those who prefer light backgrounds to dark so we will give members the option to ‘switch’ between 2 choices.  However, we need to make some changes (it’s never *that* simple) to make that available so will let you know when this is done. Meantime as many users have pointed out on the thread, you can still switch back to the original theme at any time if its too much of a shock :) All feedback is always good so please discuss on the forum and we’ll take note.

For those who like a good challenge, there is a new competition being co-hosted by Game Jolt - http://gamejolt.com/and indie(Function) - http://www.indiefunction.com/

AUGUST 20TH - SEPTEMBER 24TH

This competition will run for approximately a month! 

The Theme:

This won't be announced until it starts. 

The Prizes:

Top 3 games featured on Game Jolt
Top 3 games featured on indie(Magazine);
Top 3 games featured on indie(Radio);
And quite possibly a cash prize for the 1st place game!

For full details and to keep up to date visit - http://gamejolt.com/community/forums/topics/game-jolt-official-competition-with-indie-function/1005/#post-13931