New online payment system Jul
2

 A lot of feedback we have have recieved over the last 6 months is that we need more payment options. So we have been busy working out the best solution to this. It's taken a while (as most financial set ups do) and we are now happy to announce that we have upgraded our online purchase process system with Ogone and Chase Paymentech who have been brilliant at setting up and working with us diligently to get this live!

This payment system is very secure, allows for a much simpler flow, no redirections from our site, and faster processing so you can obtain GameMaker and start creating immediately!

 

 

This should be a big improvement to anyone that has previously ran into difficulties via Google Plus. There is a 14 day refund policy which we will be happy to check and refund you in this time. Please contact the helpdesk for assistance (make sure you have your payment reference and license key details). We want to make this as simple, secure and available to as many as we can so we appreciate any comments and suggestions for improvement going forward.

Best regards, 

The YoYo Team

YoYo Games on Google Chrome's Web Store Jun
27

 

chrome web store

 

YoYo Games today debuts on the Google Chrome Web Store with seven of its hit video games. Already popular games “Karoshi,” “Pollushot,” “Reflexions,” “Simply Minesweeper,” “Simply Solitaire,” “Simply Word Search,” and “Skydiver Mach II” make their way to the popular Web browser to take advantage of its large and growing audience. All of YoYo Games’ titles are ad-supported and free to play on Chrome and are available now at https://chrome.google.com/webstore.

YoYo Games’ video game titles for Chrome have been developed with GameMaker: Studio, YoYo Games’ lightning fast, powerful and easy to use cross-platform games development tool. With GameMaker: Studio’s HTML5 export option, previously released Android games could be easily published to Chrome in record time with no additional porting or development resources required.

YoYo Games was selected by Google to provide GameMaker: Studio demos at the 2012 Google I|O at Moscone Center in San Francisco Thursday, June 28.

“The popularity of the Google Chrome Browser makes it a very appealing avenue for YoYo Games as we look to expand the reach and visibility for our diverse portfolio of high quality titles,” said Stuart Poole, head of publishing at YoYo Games. “Thanks to GameMaker: Studio, this is just the beginning for us -- we have many more games in the pipeline that can be published in HTML5.”

Games now available on Chrome include:

Simply Word Search

Simply Word Search

Players have access to more than 40 categories in “Simply Word Search,” YoYo Games’ take on the favorite puzzle game. With two game modes to play, Simply Word Search offers players a polished and content rich experience.

 

 

Simply Minesweeper

Simply Minesweeper

Players have access to more than 40 categories in “Simply Word Search,” YoYo Games’ take on the favorite puzzle game. With two game modes to play, Simply Word Search offers players a polished and content rich experience.

 


Simply Solitaire

Simply Solitaire

“Reflexions” is a beautiful and highly addictive neon puzzle game.  In “Reflexions,” players rotate mirrors to reflect a ball of light around each level, avoiding obstacles while collecting diamonds to unlock the exit. “Reflexions” features 40 levels spanning four worlds, simple single click controls and 20 achievements to unlock.

 


Reflexions

Reflexions

“Reflexions” is a beautiful and highly addictive neon puzzle game.  In “Reflexions,” players rotate mirrors to reflect a ball of light around each level, avoiding obstacles while collecting diamonds to unlock the exit. “Reflexions” features 40 levels spanning four worlds, simple single click controls and 20 achievements to unlock.

 

Pollushot

Pollushot

In the polluted arcade style worlds of “Pollushot” the sling shot control system and unique arcade style require players to catch the debris that falls from their ships, and then use it against their enemies to break their defenses. The more ships destroyed, the higher the score. 


Karoshi

Karoshi

Pocket Gamer’s 2012 “Android Game of the Year,” dark humored “Karoshi” is an immensely popular logic puzzle platformer with a unique twist.  Karoshi’s protagonist is an overworked Japanese salary man whose ambition is his own demise as players work through 50 levels to help him achieve his goal. 


Skydiver Mach II

Skydiver Mach II

Players have to duck, dodge and dive past deadly birds, dangerous jet planes and devastating helicopters to survive “Skydiver Mach II” from terminal velocity. Skydiver is a fun, fast, frantic and highly addictive action game.

 

GameMaker: Studio is available now at www.yoyogames.com/gamemaker/studio.

YoYo Games at Google I/O Jun
26

 

Google I/O

 

We’re thrilled to announce that Google has selected YoYo Games to demo GameMaker: Studio at the 2012 Google I/O Developer Sandbox at Moscone Center in San Francisco Thursday, June 28! If you’re attending this year’s event please stop by to say hello to YoYo Games’ Russell Kay and Malcolm Collins from 11:30 a.m. to 6:30 p.m. and to check out GameMaker: Studio!

Google I/O is focused on the tech world’s latest web, mobile and social breakthroughs and bringing together thousands of developers who are turning them into tomorrow’s startups.

The Developer Sandbox, first introduced at I/O 2009, is a demo area where a wide range of developers who have built applications based on technologies and products are featured at I/O. Representing large and small companies, individual developers, and a diverse collection of apps, these developers will be participating in the Sandbox to demo their applications, answer questions, and exchange ideas.

For more information, visit Google I/O 2012: https://developers.google.com/events/io/.

Barnes & Noble Free Developer Workshops for Nook Apps in San Francisco Next Week Jun
22

Our partners at Barnes & Noble invite members of the GameMaker community to attend free developer workshops on NOOK Apps in San Francisco June 28 and 29 at Moscone Center South (co-located with Google I/O).

Come learn how to quickly monetize your business in the NOOK storefront where, in the U.S., top-selling apps gross more than $100,000 in the first 30 days of sale. Workshops cover a deep dive into all the technical aspects, the entire development process -- from app creation to app submission and marketing opportunities to help be successful on NOOK.

Food and drinks will be provided and there will be drawings for NOOK Tablets at every workshop.

Sign up at http://www.devj.am/NOOK. A ticket to Google I/O is not required to participate.

GMC Forum Merger May
30

On May 23rd (the day after GameMaker: Studio launch) our YoYo Games Forum was severely attacked. We have managed to field off attacks like this in the past but it has got to the point where it now poses a serious security risk for the rest of the site and its users. The software these forums are based on is old and obsolete, so there is no easy fix.

This has regrettably forced us into the position of closing the forums and moving everyone into the safer, and far more secure forums at the GameMaker Community. We’ve been working with the admins and moderators of the YYGF to find a solution but it’s become obvious that without the man power to dedicate to the problem, we simply can’t fix it. With everyone at YoYo Games involved in GameMaker:Studio, we simply don’t have the capacity to properly fix the security concerns at the YYGF (if it’s even possible).

So from Friday, June 1, the YYGF will be closed, and members will be asked to register at the GameMaker Community (GMC) forums. Current YYGF moderators are being invited to join the team there, and will be allowed to pick an area to help out in, and to help the rest of the YYGF community move in.

We feel this is the best solution available, and actually is a golden opportunity for both communities! The GMC has traditionally been a place for people who like to create games, while the YYGF has been a place for games players. Now it seems only logical to us, that those making games need constant feedback from experts in playing them, while gamers gain access to new games and get to give suggestions before they are released, helping them to be the blockbusters everyone wants them to be!

We’d love everyone to come and join in some of these discussions, bring a fresh perspective and show the kinds of games GameMaker is capable of making. We realise that merging the two communities will take some time and patience on both sides, but urge everyone to get involved because we here at YoYo think the potential for success is massive!

It is also worth undertaking a small 'rebranding' of the GMC to make it clear these are now ONE official forums, and that everyone knows that when they come there, they’ll get the answers they’re looking for. This will likely be in the form of a new name for the forum.

Thank you for your understanding and support during this transition. We look forward to hearing your feedback online at the GMC. 

The YoYo Team