YoYo Games launches B.A.S.E. Jumper on the App Store and iTunes, Amazon AppStore, Chrome Web Store, Facebook, YoYo Games Website (HTML5), Google Play, Mac App Store, NOOK and Samsung’s App Store simultaneously Sep
27

BASE Jumper

YoYo Games today announces that B.A.S.E. Jumper, the latest game to be made in-house using the company’s GameMaker: Studio technology, launched simultaneously on the App Store and iTunes, Amazon AppStore, Chrome, Facebook, YoYo Games Website (HTML5), Google Play, Mac App Store, NOOK and Samsung’s Tizen App Store.

 

B.A.S.E. Jumper sets players the task of completing incredibly dangerous B.A.S.E. jumps from buildings, antennas, spans (as in bridges) and earth (as in cliff tops). Players must guide the titular B.A.S.E. Jumper to terra firma and into the safety of his friends as the local sheriff patrols, hell-bent on catching the player in the act. Obstacles such as cranes, boulders, trees, bungee jumpers and zip liners all conspire to get in the way of each descent, with each discipline coming with its own unique set of obstacles according to theme. A jump from a building will see cranes and police nets in the way, while a jump from a power line antenna is strewn with high-voltage hazards. With four worlds to dive through and more than 60 achievements to unlock, B.A.S.E. Jumper is the ultimate parachute dive for all platforms and devices.

 

“B.A.S.E. Jumper is the first title we’ve launched across so many platforms simultaneously,” said Stuart Poole, head of publishing at YoYo Games. “This achievement highlights the incredible flexibility and power of GameMaker: Studio’s one-button export functionality and represents an immense saving in time and resources for developers compared to ‘hard way’ porting by coding a version for each platform.”

 

B.A.S.E Jumper pricing varies by platform:

 

App Store and iTunes – $0.99

Amazon App Store – $0.99

Chrome – Free

Facebook – Free

Google Play – $0.99

Mac App Store – $4.99

Nook – $0.99

Samsung’s App Store – $0.99

YoYo Games Website (HTML5) – Free

Notice - Sandbox down for maintenance Sep
25

Notification that the Sandbox site will be down for essential maintenance on Wednesday 26th September 2012. We anticipate this will back up within a couple of days and offer apologies for any inconvenience!

The YoYo Team

GameMaker: Studio™ Support For Windows 8 Announcement Sep
20

YoYo Games today announces that GameMaker: Studio, its cross-platform games development environment, will support Microsoft Corp.’s launch of Windows 8 and Windows Phone 8. GameMaker: Studio allows developers to create games in a single code base and then easily export with one button click and run them natively on multiple formats including HTML5, Facebook, Android, iOS, Windows and OS X. GameMaker: Studio for Windows 8 will be available for developers prior to October 26 while GameMaker: Studio for Windows Phone 8 will be available following device availability later this year.

“We are thrilled to be working closely with Microsoft to launch GameMaker: Studio for Windows 8 and Windows Phone 8,” said Sandy Duncan, chief executive officer at YoYo Games. “The beauty with GameMaker: Studio is that it’s extremely easy for developers who have already or are currently developing with our environment to have Windows Style UI games ready for publishing on Windows 8 and Windows Phone 8 in a short amount of time.”

“We are excited that YoYo Games is bringing Windows 8 and Windows Phone 8 publishing to the GameMaker: Studio development community,” said John Richards, senior director, Windows Apps Marketing at Microsoft. “We are looking forward to expanding the Windows 8 development community and the breadth of apps available across Windows 8 and Windows Phone 8.”

GameMaker: Studio™ has been developed with usability and efficiency at its core, allowing developers to create games in a single code base and then export and run them natively on multiple formats including HTML5, Facebook, Android, iOS, Windows, OS X, Windows 8 and Windows Phone 8. GameMaker: Studio offers a powerful, yet simple to use drag-and-drop integrated development environment with a built-in games-oriented scripting language that considerably increases games development productivity. GameMaker: Studio is a best-of-breed platform that caters to entry-level novices and seasoned game development professionals equally.

 

YoYo Games Announces GameMaker: Studio update 1.1 Sep
13

DUNDEE, Scotland and SAN FRANCISCO – September 12, 2012 – YoYo Games today announces that Update 1.1 for GameMaker: Studio, its cross-platform games development environment, is available now. With the free update, developers will have unprecedented access to a wide range of services directly from GameMaker: Studio’s user interface, removing the technical barrier of integrating and deploying business services into games. YoYo Games has also significantly upgraded GameMaker: Studio’s audio system and room editor.

Services integrated and available in GameMaker: Studio Update 1.1:

 

 

YoYo Games continues to add services to GameMaker: Studio on an on-going basis and will make those services available in future updates. Google Analytics (www.google.com/analytics) will be available soon.

GameMaker: Studio’s audio system has been completely re-written allowing much more comprehensive control of audio assets, including pause, speed, frequency and native ogg support. GameMaker: Studio’s room editor upgrade has been made to the “left click” which allows access to enhanced features like cut and paste, simple moving, and mouse-based scaling and rotation.

GameMaker: Studio has been developed with usability and efficiency at its core, allowing developers to create games in a single code base and then export and run them natively on multiple formats including HTML5, Facebook, Android, iOS, Windows and OSX. GameMaker: Studio offers a powerful, yet simple to use drag-and-drop integrated development environment with a built-in games-oriented scripting language that considerably increases games development productivity. GameMaker: Studio is a best-of-breed platform that caters to entry-level novices and seasoned game development professionals equally.

To download GameMaker: Studio Version 1.1, learn more about the GameMaker: Studio family of products and to get GameMaker: Studio, please visit: www.yoyogames.com.

Welcome to the Family... Sep
6

The GameMaker: Studio Family of Products

YoYo Games is very excited to introduce three new additions to the GameMaker: Studio family of products with the release of GameMaker: Studio Version 1.1!


GameMaker: Studio [FREE!]

Immediately get started creating high quality games then publish native executables for both Microsoft Windows and OS X with a resource limited FREE version of GameMaker: Studio™.

Limitations within the FREE version can be seen at the bottom of this news post. 


GameMaker: Studio STANDARD [$49.99]

Unlock unlimited resources with GameMaker: Studio™ STANDARD and distribute your games to Microsoft Windows and OS X users around the world.

STANDARD customers will be able to upgrade to PROFESSIONAL at any time for $59.99.


GameMaker: Studio PROFESSIONAL [$99]

GameMaker: Studio™ PROFESSIONAL unlocks the full power of GameMaker: Studio™, giving you all the great features of STANDARD with the added ability to purchase and plug-in Android ($199), iOS ($199) and HTML5 ($99) export modules, collaborate within a team through Source Control and monetize your game with an unprecedented amount of Developer Services


GameMaker: Studio MASTER COLLECTION [$499]

Bringing all of GameMaker: Studio™’s best features and export modules together, GameMaker: Studio™ MASTER COLLECTION gives you the power to create, test, monetize and distribute games to iOS, Android, Windows, OS X and HTML5.

GameMaker: Studio Comparison

For more information about the new GameMaker: Studio family of products and to see what’s new in GameMaker: Studio 1.1, simply head over to the Studio overview here!


GameMaker: Studio™ Free Limitations

Limitations