New Community GameMaker:HTML5 games Sep
28

Since we launched GameMaker:HTML5 last week, there has been a phenomenal interest in GameMaker! Some of our community have been VERY busy indeed creating their HTML5 games on our forums! Here is just a few posted up already;

Fartoids HTML5 by Alex Aris -http://www.arisfamily.co.uk/alex/Fartoids_HTML5/index.html

Dodgeball by Jeff T V Jensen -www.thaudal.com/dodgeball/ 

Sour Realm Minds by Centauri -http://gdandw.freevar.com/SRM/ 

AstroJanitor by JonathanPzone- http://jonp.freevar.com/HTML5/Astro/ 

As well as a number of Facebook games appearing;

Super Awesome Pong! By Alex Tritt http://www.facebook.com/apps/application.php?id=240202296030771

…and our very own NAL (aka Andrew McCluskey) - Ne Touchez Pas (HTML5) http://apps.facebook.com/netouchezpas/ 

To play more games and find out more information on how to get your games up and running, go to our forum topic GameMaker:HTML5 - http://gmc.yoyogames.com/index.php?showforum=100 

If that wasn't enough to convince you how much fun (and easy this is) take a look at our trailer out this week…

 

A very well done to IndieGo who have been enterprising and issued their first magazine!

This is based on independent gaming and featuring games reviews and tips and tricks. Their first edition is a free digital download for a limited time, grab it here – http://www.magcloud.com/browse/issue/274262 We love supporting community efforts like this and expect this to be the first of many from these guys. Please also support them by joining their Facebook page and leaving them some feedback http://www.facebook.com/IndieGo.Mag

 

In YoYo news, Sandy was recently interviewed by PocketGamer on his thoughts on all things HTML5 for the future. He says...

We're working on GameMaker:HTML5. We think we have a game-oriented development tool that can fill the huge gap left by Flash.

And the great news for GameMaker developers is that we're running full steam ahead to get GameMaker: Studio out this year. With Studio, you can target HTML5 and also produce native apps for iOS and Android, so you can fit on and off deck as far as app stores, go as well as hedging for browser performance issues, especially on Android.

In terms of content, we're planning on releasing our top iOS/Android titles like They Need to Be Fed on Facebook and monetised using FB coins. For the first time we'll be looking at Facebook as an alternative to the Apple App Store or Android Market, and from late October, every game we publish will be both native and HTML5 wherever possible.

We're also developing HTML5 social games in GameMaker, and we'll use the advanced features of the forthcoming GameMaker:Studio to deliver these both as native apps on iOS, Android and Symbian, as well as Spartan-compatible HTML5 games.

To read the full interview go to - http://www.pocketgamer.biz/r/PG.Biz/YoYo+Games+news/news.asp?c=33636

 

GameMaker:HTML5 Launch Sep
22

YoYo Games are proud to release the new GameMaker:HTML5 beta version!

GameMaker:HTML5 enables you to produce ready-to-run HTML and JavaScript code that you can host or embed on any website, allowing games and animations created with GameMaker:HTML5 to be played in any modern browser with HTML5 support, without the need to install third-party plugins.

See what GameMaker:HTML5 is capable of! Play a selection of YoYo's hit games, includingThey Need To Be FedKaroshi and more, in your browser at the YoYo Games HTML5 Games Showcase.

The GameMaker Community Forum is the place to find out more information for developers http://gmc.yoyogames.com/index.php?showforum=100 and we will be discussing the next addition of the GM family with GameMaker Studio, due out before the end of 2011. Meantime we look forward to hearing your feedback!

As a thank you to those that signed up on our site for HTML5 beta news, we have issued a $20 coupon code off the $99 price, valid until Monday. 

GameMaker:HTML5 launch price is set at $99 and will rise to $199 once out of beta stage, so take advantage of a great deal now!

http://www.yoyogames.com/gamemaker/html5

 

  

Microsoft BUILD Conference 2011 Sep
20

So we sent Mike off to BUILD, California last week http://www.buildwindows.com/ and he came back with some useful info, a tad jetlagged and brought back some jelly beans and a new toy. The highlights are below..

BUILD was all about Windows 8. Microsoft is counting on the next-generation platform to not only reaffirm its hold on the desktop operating system market, but also stake a share in the tablet market currently dominated by Apple's iPad.

Rumours of a Windows 8 tablet turned out to be true, with the 5,000 developers registered to attend each receiving their own Samsung-built device to work with.

The interface embraces the "Metro" aesthetic pioneered by Microsoft's Zune and Windows Phone software, drawing away from the "Aero" design used in Windows Vista and Windows 7. The desktop version will fully support plug-ins and extensions, according to a post on the official "Building Windows 8" blog. However, the Metro-style browser will be "plug-in free." Dean Hachamovitch, head of Microsoft's Internet Explorer team, said "Plug-ins were important early on in the web's history. But the web has come a long way since then with HTML5." Interestingly, we'll be watching to see how Flash is going to work on the 'Metro Style Apps' section using Adobe AIR.

Microsoft boss Steve Ballmer briefly touched on the Windows Phone in his keynote address. Ballmer mentioned the recent announcement of the first Windows Phone Mango handsets from the likes of HTC and Samsung as having given the platform fresh momentum, but made it clear that it was Nokia's Windows Phones that would really push the boundaries.

Mike also used his schmoozing powers with some of the Microsoft IE guys and some core developers. It's a tough life! 

 

Mike will write up his experience from his notes when he gets time (ha!) but for now GameMaker:HTML5 is our priority to get out the door for Thursday 22nd Sept! We will announce the moment it will be available here, through Facebook and Twitter channels and you can still sign up to get advance notice here http://yoyogames.com/gamemaker/html5/beta 

Are you ready....? 

 

 

Are you ready? Sep
16

SEPTEMBER 22 2011

 

The much anticipated release of GameMaker:HTML5 is almost upon us!  We are excited to bring you updated news on the latest GameMaker has a launch date of Thursday 22 September 2011!

 

 

YoYo Games announce a brand new edition of the world's most popular Game Development Tool! For a better look at GameMaker:HTML5, take a look at our first screenshots - http://press.yoyogames.com/gmhtml5/gmhtml5.zip

 

GameMaker:HTML5 introduces a range of new features including Team Collaboration; this allows mulitiple individuals to work on the same project simultaneously. HTML5 is also perfectly suited to creating other types of web content for the latest browser standards, including animated logos and other dynamic page elements.

GameMaker:HTML5 is leading the revolution in the HTML5 wave with easily created, easily deployable content. Question is, are YOU ready to join...?

 

Available to buy at a reduced rate of $99 from http://www.yoyogames.com/html5

The YoYo Team

 

Scott joins YoYo! Sep
9

YoYo News

Russell is down in London this Friday to present at Googles’ Admob Mobile event and will presenting a talk on ‘How to get ahead in advertising’.  https://sites.google.com/site/admobeventseptember2011/ 

Mike is being shipped off to sunny Anaheim, California, next week to attend the Professional Developers Conference (PDC) for BUILD http://www.buildwindows.com/ the next version of Microsoft Windows 8. Hopefully Mike will come back enthused and inspired from the keynote sessions and finding out how we’ll be able to use GameMaker to make more interesting content directly for Windows 8!

Today we are happy to announce a new member to the YoYo Team, Scott Dunbar! Scott was part of our test team over the summer and we’re happy to announce he is now a part of the YoYo Family! Scott joins as a Junior Programmer, please give him a warm welcome!

This is Scott being ironic :)

Game Release News

Pollushot has now been released through YoYo Games Publishing this week. Available on Apple iOS devices and Google Android Marketplace; the game arms you with defeating an armada of polluting sky pirates using your slingshot.

Features as below: 

• Simple single touch gameplay 

• Universal App: Plays on your iPad, iPhone or iPod Touch! 

• Optimized specially for your iPad and iPad 2 

• Arcade Action 

• 3 Polluted Worlds to sling shot your way through 

• OpenFeint & Game Center Support 

• 36 Achievements to Unlock 

• 4 Leaderboards to climb 

• Post your scores to Facebook and Twitter

We’ve had loads of fun playing this in the office and quite a number of great reviews already! To grab your copy get it from;

iTunes 

http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=445826904&mt=8&u1=web&affId=1860684 $0.99

 

Android 

https://market.android.com/details?id=com.yoyogames.droidpollushot&feature=search_result 0.61p

Enjoy!