xot
Name: John Leffingwell
Location: Planet Xot, USA
Description: media multimixer
http://www.GMLscripts.com/
Registered: 30 January 2007
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77 days ago xot talked about the game Drop in the Bucket
This gets a lot easier when you figure out that the bars can be rotated. I know it says it in the demo, but I missed it, probably because there is too much information on one screen. The mouse/key combo is awkward and unintuitive. I would have definitely preferred the scroll wheel, or right-click-drag, or anything that doesn't require two hands. Easier intro levels using one element at a time would be nice. Needs more audio. Help says 10 levels, not 14. Very cool concept, fun to play.
337 days ago xot talked about the game Frozzd
Very good. Physics need work, especially high speed collisions. Fun and challenging.
430 days ago xot talked about the game BitRider 3D Reloaded
"the walls are supposed to be hard to see on some levels i could go to 5000 with highly visible walls" The problem isn't the visibility of the walls. The difficulty is caused by not knowing how deep into the tunnel the ship is. Look at the 2nd picture. The tunnel is clearly made up of short, connected tubes, but is the ship even with the nearest tube, or the next one, or the one ahead of that? As the programmer, you obviously know the answer, but it isn't at all clear for the player.


