ryguydavis
Name: Ryan Davis
Age: 18
Location: North Carolina, US
Description: I've been using GM since 2003, and am extremely perfectionistic about my games. I'm very willing to help if someone has coding questions, and enjoy making tutorials when they are needed :) -----------------------------------------------
www.creativeink.davisfamilycreations.com
Registered: 30 January 2007
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Atlantis Review
Game: Atlantis - Battle for the pacific
Added: 14 May 2008
Created by: ryguydavis
Pros: Excellent interface and online system, Good graphics, Fitting music, Simple y...
Cons: Movement, It's takes too long for most to get used to.
Comments by this member
about 4 hours ago ryguydavis talked about the game Techno-Drone Alliance (incomplete)
Very nice so far! I did find an error, upon beating the level with a "Bomb": ERROR in action number 12 of End Step Event for object bomb_indicator: Error in expression:scan_drone_victory.x position 20: Unknown variable x Fairly simple error but thought you should be aware of it. Great work so far!
7 days ago ryguydavis talked about the game The Fight Before Christmas
Yes, thanks for pointing out the obvious. I'll get around to fixing the difficulty when I feel like it. If you had gotten past the first level the fact that the igloos were white would have made more sense.
7 days ago ryguydavis talked about the game Bawba
What is with all of the Karoshi clones? But besides that, you started out with a completely wrong premise: "Annoying the player with eye-hurting effects and ear-numbing sounds makes a game fun". I played the whole thing and I have to tell you--it would have been sooo much more enjoyable without your "many effects to disturb". I mean it was ok but I can't honestly say I enjoyed it :\
7 days ago ryguydavis talked about the game RUSH! 9
Well I played all the way through it, and have to say it's a really neat idea. However--I have to agree that the platform engine is horrible. The one that you are taught in the official tutorials is such a horrible engine--it sputters and dies if the walls start moving or you hit a wall at a diagonal. Also, there could easily have been much more content. It felt like something you made in a day. It wasn't the worst thing I've ever played, though.


