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TechnoSkid

TechnoSkid

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Registered: 09 May 2007

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Games By This Creator

  1. Ecosimple
    Ecosimple
    By TechnoSkid
    • Rating: 2.5/5 Stars.
  2. Defend New Zealand
    Defend New Z...
    By TechnoSkid
    • Rating: 3.0/5 Stars.
  3. The Mark Recapture Game
    The Mark Rec...
    By TechnoSkid
    • Rating: 2.66667/5 Stars.
  4. Raf Fighter Pilot
    Raf Fighter ...
    By TechnoSkid
    • Rating: 2.1429/5 Stars.
  5. Artificial Intelligence Example Hide And Seek Code Included
    Artificial I...
    By TechnoSkid
    • Rating: 2.6667/5 Stars.

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Comments By This Member

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789 days ago TechnoSkid talked about the game Artificial Intelligence example Hide and Seek Code included

You could make a moster search for the hero, or you could race a computer controlled character to find an object

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813 days ago TechnoSkid talked about the game Ecosimple

Stay out of the blue area, thats the cold water

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818 days ago TechnoSkid talked about the game Artificial Intelligence example Hide and Seek Code included

To stop the beagleboy from turning around before finding the starfish change these to a large number to remove the home range effect. e.g. Home_range_x=500 Home_range_y=500 To improve the goal finding ability make the refresh time large so that the beagleboy does not check the same areas twice unless he has to. e.g. refresh_time=1000; I guess the refresh map could be used to determine the probability of moving to a particular square (inverse relationship with time since last search)

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820 days ago TechnoSkid talked about the game Artificial Intelligence example Hide and Seek Code included

These parameters in the script for the create event of the mouse object can be used for changing the characteristic of the algorithm Speed_parameter=10; //how fast to move See_parameter=3; //how far that the individual to see the goal step_size=64; //the size of the maze grid refresh_time=10; //The time that the search area aray is reset Home_base_x=7 //These are the coordinates for the home base Home_base_y=14 Home_range_x=5 //These are how far from the home base the individual

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