TacticalJR

TacticalJR

Name: Joshua Robillos
Age: 15
Location: Australia and go on www.sensis.com.au and type in "Get Lost!" and scroll down to this website called www.wikipedia.org and the dictionary!
Description: Pokemon has got into my mind after a few ideas of shooters, rts, tower defense as I tried to make them btu couldn't because the source was hard to find especially with LITE. Pokemon Nature can't fail in its graphics but might need alot of coding for it to run. The sprites are well done especially the boy hero character with all his movements but not doing his jump, summon, fly, run sprites yet because its not important right now in this stage of this game. The professor of the town has also been drawn all directions walking even an assistant too. Getting on with your mom, she is nearly complete by my memory and after she is done I will draw those basic characters which are people in game who talk about things and yeah. Who ever likes pokemon mystery dungeon explorers of darkness or time or even has it we will talk about who we got in the game and might help each other with missions and tell the wondermail codes to each other. But of course I cant because im to busy making my games' sprites. This game will smash all the other games' sprites but will be posted on yoyogames after the first few towns ahve been created with a bit of the story and talking bubbles and pokemon which might take me a while depending if some one like Mew Rules or HXS2007 or some friend who can make a pokemon engine battle one helps we could make it!
Registered: 10 February 2008

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TacticalJR

BACKdown +
Game: BACKdown
Added: 18 May 2008
Created by: TacticalJR

Pros: Every graphic looks so good! Even those girls...
Cons: Well it took too long to load

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Comments by this member

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13 days ago TacticalJR talked about the game Battle Command

whens an update?

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13 days ago TacticalJR talked about the member 3-D Cube

you just took my color...

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24 days ago TacticalJR talked about the game Land of Monsters

if distance_to_point(obj_enemy.x,obj_enemy.y) < 300 { if firing = 1 { firing = 0; instance_create(x,y,obj_bullet) exit ; } if firing = 0 then alarm[0]; exit; } _______________alarm event firing = 1; and yeah rely on that code.

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24 days ago TacticalJR talked about the member GraniteGear

those muther phuckers who hate ur games will end up paying for my mmo im gona make. they gona pay for the (paied version) lol

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