PehJota

PehJota

Name: P. J.
Age: 18
Location: games.pehjota.com
Description: http://games.pehjota.com <-- I have web-based games there that I've made over the past few years, plus all of my GM games. And my avatar, (supposed to be animated...) it's a scene from my latest movie, The Silver Brick, which is on my site at rhe.pehjota.com (and also on YouTube, but in 2 parts).
Registered: 22 June 2007

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Games By This Creator

  1. Dodgeball V3.0
    Dodgeball V3.0
    By PehJota
    • Rating: 2.86667/5 Stars.
  2. Basic 2-floor Fps Engine (open-source)
    Basic 2-floo...
    By PehJota
    • Rating: 3.47368/5 Stars.
  3. Multi-floor Fps Engine (tech Demo)
    Multi-floor ...
    By PehJota
    • Rating: 3.4/5 Stars.
  4. Platform Game
    Platform Game
    By PehJota
    • Rating: 2.375/5 Stars.

Reviews By This Member

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PehJota

Great Game
Game: A Day in the Life of Bob
Added: 23 July 2007
Created by: PehJota

Pros: awesome graphics, reminds me of stick rpg
Cons: not many surprises, gets kinda boring after a while

Comments By This Member

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97 days ago PehJota talked about the game Basic 2-Floor FPS Engine (OPEN-SOURCE)

My other engine (http://www.yoyogames.com/games/show/9086) is now open source! It has support for multiple floors, much more realistic physics, and grenades and sticky bombs.

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97 days ago PehJota talked about the game Multi-floor FPS Engine (TECH DEMO)

I'm not providing any documentation or support for this. I have moved on from Game Maker since I made this, so I'm not even using this engine myself. Look at all the objects in the rooms I provided, and learn from these to help you use this. And if you do use this in a game, send me a message here! I'd like to see it :)

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97 days ago PehJota talked about the game Multi-floor FPS Engine (TECH DEMO)

Now open-source! There are executables and gmks for two builds, 0.1.3.8 and 0.1.3.9. I don't remember the difference between the two builds though, but I did notice I apparently took out the grenade/sticky bomb pickups in 0.1.3.9. This is NOT an easy engine to use. It uses objects as "stacks" of floors. These objects have a variable for the number of floors and variables for the heights of each floor.

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173 days ago PehJota talked about the game Multi-floor FPS Engine (TECH DEMO)

Hint on jumping: jumping and gravity are the same thing, use acceleration to change a vertical velocity (how fast the player moves up or down). Then you can check the velocity when the player hits the floor and kill the player if they land hard enough.

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