Mercetron

Mercetron

Name: Dan Eriksson
Age: 25
Location: Sweden
Description: Nowadays a professional game designer. My prefered role in game development would be game-play design. I am the one who figures out what makes the game fun to play, regardless of theme and setting. I'm a pathologic designer - I can't help but think of design improvements to just about everything (I apologize in advance if I question your design). I am equally pathologically allergic to any form of leet-speek or intentionally retarded language (fear my sarcasm). In my corner of YoYo you can find a few of the small games I've made using GM 6 and 7. Motto: Graphics doesn't make a good game. Technology doesn't make a good game. Great design doesn't make a good game. It's ALL parts combined in a perfect balance that MIGHT make a good game.
Registered: 30 January 2007

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Games By This Creator

  1. Naturally Friendly Air Bubbles
    Naturally Fr...
    By Mercetron
    • Rating: 3.5/5 Stars.
  2. Rainpaper
    Rainpaper
    By Mercetron
    • Rating: 3.63636/5 Stars.

Reviews By This Member

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Mercetron

Mental orgasm
Game: Maziac
Added: 02 May 2007
Created by: Mercetron

Pros: Great graphical effects. Nice somewhat original idea and weapon.
Cons: Ladders are a bit quirky sometimes, but it's not a big problem. I had difficu...

Comments By This Member

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376 days ago Mercetron talked about the game Naturally Friendly Air Bubbles

There is a bug when it comes to some monitor resolutions. I realized too late that I had made the game in a rather non-standard resolution. Some laptops have problems with the game, for example. The combos are a bit unbalanced in that they are extremely difficult to perform as soon as you've completed a couple of levels. As I've started to work on a real game development studio now, I won't have time to rewrite the game. -Maybe- I'll make a side project one day to create a "sequel" to this.

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583 days ago Mercetron talked about this review on the game Rainpaper

Thanks for the review! I was thinking a long time about a sort of scoring system. In the end, I had too little time to work on to make it as I would have wanted. As you said - the game is a big part of luck (but not only luck), but enough to make it possible to win after a couple of moves. Sometimes, that's impossible and you end up filling most of the paper. Thus, it's hard to make a scoring system without making, perhaps, predefined puzzles and/or challenges.

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583 days ago Mercetron talked about this review on the game Naturally Friendly Air Bubbles

Thank you for the nice review! True, a soft ambient tune in the background wouldn't hurt at all, but I'm definitely no musician and don't like "stealing" big parts of resources, so it had to be silent. Hopefully the squishy sploshy sound effects is enough.