DarkFalzX
Name: Andrew Bado
Age: 30
Location: New Jersey, USA
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Registered: 10 September 2007
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72 days ago DarkFalzX talked about the game Iron Fairy
The demo is very short, and barely has anything to do in it, though it is well polished.. mostly. The futuristic energy bar/hud piece clashes with the rest of the game's more fantasy-inspired design. I like the player sprite, but the enemies were kind of too non-threatening looking.
185 days ago DarkFalzX talked about the game Mr. Smile
I might be the first one here to actually beat this 'game', and I have to tell you - this might be OK for "my first game" project, but as a game, this just sucks. The graphics are basically near-nonexistent, the midi-music is loud and annoying, the level design is generic, uneven, and at times it seams - untested (as enemies get stuck everywhere).
185 days ago DarkFalzX talked about the game The expelations of the little green pod man
I positively loved how alien the game felt. Grasping the lifecycle of the player was a big "WTF?" moment, and the game started making a whole lot more sense after that. The mechanics are good, but the execution itself is a bit rough around the edges. While I have no problem with MsPaint graphics, you could at least change the colors so they aren't that saturated.. and some animation for the "humanoid" player could be cool. The poor collision detection has to be fixed though.
186 days ago DarkFalzX talked about the game Maziac
This game was a 'Staff pick" when it was originally submitted (not by me - I had to fight to get the dev credit changed), but it was immediately assaulted by a horde of haters who knocked down its rating to what it is now. I will admit - the game is far from perfect - the controls are loose, unless you play it with a joystick, and the framerate is locked at only 15fps as it was written in GameMaker 5, which had almost no alpha capabilities.
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