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    Teardropz

    Added: 28 August 2009
    Created by: Teardropz
    Version: 4

    Game description: this is a fine textbox i'm working on. this is v.0.9 it features: -flashing cursor indicating position in the string for text inserting. -keyboard controls. arrows, home, end, numeric pad, backspace and d... (more)

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    Comments

    Vivi_IX

    Vivi_IX said 84 days ago

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    Perfect. I didn't find any bugs. You even fixed the number pad. I also just noticed the "Home", "End", and "Delete" buttons work normally. (I just figured out what Home and end do). I'm really interested in looking at the source but I'll have to look at it later; I doubt I will understand it at first but it'll be fun to learn.

    Teardropz

    Teardropz said 86 days ago

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    with this update, finally.... source release ;)

    Teardropz

    Teardropz said 86 days ago

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    unicode has much more chars than ascii since it uses up to 32bit. but i made some preliminar tests, and it seems GM handles unicode pretty well. [even notepad show some gliches if you use some of the latest chars ;)]
    so when you get text from clipboard, chars that are out of range for ascii are replaced with a question mark.

    Vivi_IX

    Vivi_IX said 86 days ago

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    Thanks, I'm just trying to help you out. A multi-line text would be even greater, but I know that will take some time and of course you would have to finish this one first. Tell me how that copy/paste unicode goes. I don't think GM can display or handle unicode, but I dont know too much about it so I could be wrong.

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